All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
235
125
0
0
38
32
3
2
6
0
0
0
0
1,410
750
0
0
228
192
18
12
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
235
125
0
0
38
32
3
2
12
0
0
0
0
1,410
750
0
0
228
192
18
12
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
235
125
0
0
38
32
3
2
22
0
0
0
0
2,350
1,250
0
0
380
320
30
20
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
235
125
0
0
38
32
3
2
38
0
0
0
0
3,760
2,000
0
0
608
512
48
32
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
235
125
0
0
38
32
3
2
60
0
0
0
0
5,170
2,750
0
0
836
704
66
44
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
8,436
7,500
0
0
2,280
1,920
Total components needed to fully master the item:
142
120
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
6000
10h
2h
1h
30m
12m
6m
0
1s
1s
1s
1s
1s
1s
2500
4h10m
50m
25m
12m30s
5m
2m30s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
6000
10h
2h
1h
30m
12m
6m
2500
4h10m
50m
25m
12m30s
5m
2m30s
2500
4h10m
50m
25m
12m30s
5m
2m30s
0
1s
1s
1s
1s
1s
1s
Time:
1d8h30m
6h30m
3h15m
1h37m30s
39m
19m30s
Time:
1d22m30s
4h52m30s
2h26m15s
1h13m8s
29m15s
14m38s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
3,412,500
4,550,000
5,687,500
4,265,625
5,687,500
7,109,375
4,265,625
5,687,500
7,109,375
5,332,031
7,109,375
8,886,719
6,825,000
9,100,000
11,375,000
8,531,250
11,375,000
14,218,750
10,237,500
13,650,000
17,062,500
12,796,875
17,062,500
21,328,125
17,062,500
22,750,000
28,437,500
21,328,125
28,437,500
35,546,875
34,125,000
45,500,000
56,875,000
42,656,250
56,875,000
71,093,750
85,312,500
113,750,000
142,187,500
106,640,625
142,187,500
177,734,375
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
2,241,733
2,802,166
4,483,466
6,725,199
11,208,665
22,417,330
56,043,325
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,800
+1,980
+2,160
+2,340
+2,700
+3,600
+9,000
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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198
318
477
795
Level 39 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.