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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Vests Black Crow

Black Crow[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 30,000 0 12,000 0 27,000 24,000 12,000 12,000 0


Stages of Construction[]

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 500 Fabric 200
Herbs 0 Oil 150
Mana 75 Jewel 100
Primal Horn 3
Flawless White Crow 1
N/A 0
N/A 0
5 -25% Time Decreased
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 2,500 Fabric 1,000
Herbs 0 Oil 750
Mana 375 Jewel 500
Primal Horn 15
Flawless White Crow 5
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 500 Fabric 200
Herbs 0 Oil 150
Mana 75 Jewel 100
Primal Horn 3
Flawless White Crow 1
N/A 0
N/A 0
5 -250 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 2,500 Fabric 1,000
Herbs 0 Oil 750
Mana 375 Jewel 500
Primal Horn 15
Flawless White Crow 5
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 250 Fabric 200
Herbs 0 Oil 150
Mana 75 Jewel 100
Primal Horn 3
Flawless White Crow 1
N/A 0
N/A 0
8 -1 Primal Horn
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 2,000 Fabric 1,600
Herbs 0 Oil 1,200
Mana 600 Jewel 800
Primal Horn 24
Flawless White Crow 8
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 250 Fabric 200
Herbs 0 Oil 150
Mana 75 Jewel 100
Primal Horn 2
Flawless White Crow 1
N/A 0
N/A 0
12 +50% Price Increase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 3,000 Fabric 2,400
Herbs 0 Oil 1,800
Mana 900 Jewel 1,200
Primal Horn 24
Flawless White Crow 12
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 250 Fabric 200
Herbs 0 Oil 150
Mana 75 Jewel 100
Primal Horn 2
Flawless White Crow 1
N/A 0
N/A 0
20 Shadowstep (Escape injury 15% of the time)
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 5,000 Fabric 4,000
Herbs 0 Oil 3,000
Mana 1,500 Jewel 2,000
Primal Horn 40
Flawless White Crow 20
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
N/A 0 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 16,050,000Coin 21,400,000Coin 26,750,000Coin 24,075,000Coin 32,100,000Coin 40,125,000Coin
Good Quality 20,062,500Coin 26,750,000Coin 33,437,500Coin 30,093,750Coin 40,125,000Coin 50,156,250Coin
Coin 32,100,000Coin 42,800,000Coin 53,500,000Coin 48,150,000Coin 64,200,000Coin 80,250,000Coin
Flawless Quality 48,150,000Coin 64,200,000Coin 80,250,000Coin 72,225,000Coin 96,300,000Coin 120,375,000Coin
Epic Quality 80,250,000Coin 107,000,000Coin 133,750,000Coin 120,375,000Coin 160,500,000Coin 200,625,000Coin
Legendary Quality 160,500,000Coin 214,000,000Coin 267,500,000Coin 240,750,000Coin 321,000,000Coin 401,250,000Coin
Mythical Quality 401,250,000Coin 535,000,000Coin 668,750,000Coin 601,875,000Coin 802,500,000Coin 1,003,125,000Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
2,515,102 Xp Rating 3,143,878 Xp Rating 5,030,204 Xp Rating 7,545,306 Xp Rating 12,575,510 Xp Rating 25,151,020 Xp Rating 62,877,550 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+2,525 Power Rating +2,778 Power Rating +3,030 Power Rating +3,283 Power Rating +3,788 Power Rating +5,050 Power Rating +12,625 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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