All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprints for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
90
42
0
0
0
0
0
0
0
0
2
1
7
630
294
0
0
0
0
0
0
0
0
14
7
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
90
42
0
0
0
0
0
0
0
0
2
1
14
630
294
0
0
0
0
0
0
0
0
14
7
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
90
42
0
0
0
0
0
0
0
0
2
1
24
900
420
0
0
0
0
0
0
0
0
20
10
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
90
42
0
0
0
0
0
0
0
0
2
1
42
1,620
756
0
0
0
0
0
0
0
0
36
18
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
90
42
0
0
0
0
0
0
0
0
2
1
70
2,520
1,176
0
0
0
0
0
0
0
0
56
28
Item Mastery Cost[]
Total resources needed to fully master the item:
6,300
2,940
0
0
0
0
0
0
0
0
Total components needed to fully master the item:
84
70
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
600
1h
12m
6m
3m
1m12s
36s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
700
1h10m
14m
7m
3m30s
1m24s
42s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
2h10m
26m
13m
6m30s
2m36s
1m18s
Time:
1h37m30s
19m30s
9m45s
4m53s
1m57s
59s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
32,625
43,500
54,375
48,938
65,250
81,563
40,781
54,375
67,969
61,172
81,563
101,953
65,250
87,000
108,750
97,875
130,500
163,125
97,875
130,500
163,125
146,813
195,750
244,688
163,125
217,500
271,875
244,688
326,250
407,813
326,250
435,000
543,750
489,375
652,500
815,625
815,625
1,087,500
1,359,375
1,223,438
1,631,250
2,039,063
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
17,418
21,773
34,836
52,254
87,090
174,180
435,450
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+825
+908
+990
+1,073
+1,238
+1,650
+4,125
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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23
38
57
95
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.