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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Staves Blood Staff

Blood Staff


Worker Skill Requirements

CSkill MetalWorking 0 CSkill TextileWorking 0 CSkill Alchemy 0 CSkill Jewelry 0
CSkill WoodWorking 220 CSkill ArtsAndCrafts 170 CSkill Magic 170 CSkill Tinkering 0
CSkill WeaponCrafting 0 CSkill ArmorCrafting 0 CSkill RuneWriting 220


Stages of Construction

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 55 Resource HardwoodIcon 16
Resource LeatherIcon 0 Resource FabricIcon 0
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 0 Resource JewelIcon 0
SResource WyvernWingIcon 1

Good Staves Healing Rod

1
N/A 0
N/A 0
7 EfficiencyIncreased-11Wood
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 385 Resource HardwoodIcon 112
Resource LeatherIcon 0 Resource FabricIcon 0
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 0 Resource JewelIcon 0
SResource WyvernWingIcon 7

Good Staves Healing Rod

7
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 44 Resource HardwoodIcon 16
Resource LeatherIcon 0 Resource FabricIcon 0
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 0 Resource JewelIcon 0
SResource WyvernWingIcon 1

Good Staves Healing Rod

1
N/A 0
N/A 0
7 Price Increase +25%
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 308 Resource HardwoodIcon 112
Resource LeatherIcon 0 Resource FabricIcon 0
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 0 Resource JewelIcon 0
SResource WyvernWingIcon 7

Good Staves Healing Rod

7
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 44 Resource HardwoodIcon 16
Resource LeatherIcon 0 Resource FabricIcon 0
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 0 Resource JewelIcon 0
SResource WyvernWingIcon 1

Good Staves Healing Rod

1
N/A 0
N/A 0
11 ItemBlueprintUnlockedWhispering Wand
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 484 Resource HardwoodIcon 176
Resource LeatherIcon 0 Resource FabricIcon 0
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 0 Resource JewelIcon 0
SResource WyvernWingIcon 11

Good Staves Healing Rod

11
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 44 Resource HardwoodIcon 16
Resource LeatherIcon 0 Resource FabricIcon 0
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 0 Resource JewelIcon 0
SResource WyvernWingIcon 1

Good Staves Healing Rod

1
N/A 0
N/A 0
15 Time Decreased -25%
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 660 Resource HardwoodIcon 240
Resource LeatherIcon 0 Resource FabricIcon 0
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 0 Resource JewelIcon 0
SResource WyvernWingIcon 15

Good Staves Healing Rod

15
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 44 Resource HardwoodIcon 16
Resource LeatherIcon 0 Resource FabricIcon 0
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 0 Resource JewelIcon 0
SResource WyvernWingIcon 1

Good Staves Healing Rod

1
N/A 0
N/A 0
20 ItemQualityIncreasedGoodBlood Staff
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 880 Resource HardwoodIcon 320
Resource LeatherIcon 0 Resource FabricIcon 0
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 0 Resource JewelIcon 0
SResource WyvernWingIcon 20

Good Staves Healing Rod

20
N/A 0
N/A 0


Item Mastery Cost

  • Note: To fully understand how to use this template, please see the Documentation
Total resources needed to fully master the item:
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 2,717 Resource HardwoodIcon 960
Resource LeatherIcon 0 Resource FabricIcon 0
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 0 Resource JewelIcon 0
Total components needed to fully master the item:
SResource WyvernWingIcon 60

Good Staves Healing Rod

60
N/A 0 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Death Stick Misc QGoodIcon 2
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: To use this template, use the Skills Calculator for a skill cap of 10. This template uses seconds! Do not put in minutes (it auto converts)!
Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 4,680s / 78m Misc TimeIcon 3,510s / 59m Misc TimeIcon
50 936s / 16m Misc TimeIcon 702s / 12m Misc TimeIcon
100 468s / 8m Misc TimeIcon 351s / 6m Misc TimeIcon
500 94s / 2m Misc TimeIcon 70s / 1m Misc TimeIcon
1,000 47s / 1m Misc TimeIcon 35s / 1m Misc TimeIcon


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price. Numbers shown do not take into account surcharge or discount actions.
Base Price / Price +25% Table
¬ Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Misc QCommonIcon 8,250 Coin 11,000 Coin 13,750 Coin 10,313 Coin 13,750 Coin 17,188 Coin
Misc QGoodIcon 10,313 Coin 13,750 Coin 17,188 Coin 12,891 Coin 17,188 Coin 21,484 Coin
Misc QGreatIcon 16,500 Coin 22,000 Coin 27,500 Coin 20,625 Coin 27,500 Coin 34,375 Coin
Misc QFlawlessIcon 24,750 Coin 33,000 Coin 41,250 Coin 30,938 Coin 41,250 Coin 51,563 Coin
Misc QEpicIcon 41,250 Coin 55,000 Coin 68,750 Coin 51,563 Coin 68,750 Coin 85,938 Coin
Misc QLegendaryIcon 82,500 Coin 110,000 Coin 137,500 Coin 103,125 Coin 137,500 Coin 171,875 Coin
Misc QMythicalIcon 206,250 Coin 275,000 Coin 343,750 Coin 257,813 Coin 343,750 Coin 429,688 Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Misc QCommonIcon Misc QGoodIcon Misc QGreatIcon Misc QFlawlessIcon Misc QEpicIcon Misc QLegendaryIcon Misc QMythicalIcon
2,260 Misc XpIcon 2,825 Misc XpIcon 4,520 Misc XpIcon 6,780 Misc XpIcon 11,300 Misc XpIcon 22,600 Misc XpIcon 56,500 Misc XpIcon


Power Ratings

The Power Rating is a base number added to your heroes strength (which is further multiplied by the Hero's tier). Higher quality versions of an item have a larger Power Rating.
Misc QCommonIcon Misc QGoodIcon Misc QGreatIcon Misc QFlawlessIcon Misc QEpicIcon Misc QLegendaryIcon Misc QMythicalIcon
+400 Misc PowerIcon +440 Misc PowerIcon +480 Misc PowerIcon +520 Misc PowerIcon +600 Misc PowerIcon +800 Misc PowerIcon +2,000 Misc PowerIcon


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Misc GemIcon
Misc QGoodIcon --> Misc QGreatIcon Misc QGreatIcon --> Misc QFlawlessIcon Misc QFlawlessIcon --> Misc QEpicIcon Misc QEpicIcon --> Misc QLegendaryIcon
18 Misc GemIcon 29 Misc GemIcon 44 Misc GemIcon 73 Misc GemIcon


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions.
Misc QCommonIcon-->

Misc QGoodIcon

Misc QGoodIcon-->

Misc QGreatIcon

Misc QGreatIcon-->

Misc QFlawlessIcon

Misc QFlawlessIcon-->

Misc QEpicIcon

Misc QEpicIcon-->

Misc QLegendaryIcon

Misc QLegendaryIcon-->

Misc QMythicalIcon

0s / 0m Misc TimeIcon 0s / 0m Misc TimeIcon 0s / 0m Misc TimeIcon 0s / 0m Misc TimeIcon 0s / 0m Misc TimeIcon 0s / 0m Misc TimeIcon



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