All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
21
0
0
0
11
0
0
0
0
0
2
N/A
0
N/A
0
N/A
0
4
84
0
0
0
44
0
0
0
0
0
8
N/A
0
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
21
0
0
0
11
0
0
0
0
0
2
N/A
0
N/A
0
N/A
0
4
84
0
0
0
44
0
0
0
0
0
8
N/A
0
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
21
0
0
0
11
0
0
0
0
0
2
N/A
0
N/A
0
N/A
0
6
126
0
0
0
66
0
0
0
0
0
12
N/A
0
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
21
0
0
0
9
0
0
0
0
0
2
N/A
0
N/A
0
N/A
0
10
210
0
0
0
90
0
0
0
0
0
20
N/A
0
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
17
0
0
0
9
0
0
0
0
0
2
N/A
0
N/A
0
N/A
0
16
272
0
0
0
144
0
0
0
0
0
32
N/A
0
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
776
0
0
0
388
0
0
0
0
0
Total components needed to fully master the item:
80
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: To use this template, use the Skills Calculator for a skill cap of 10. This template uses seconds! Do not put in minutes (it auto converts)!
Base Craft Time
Worker Skills
Craft Time
10
1,080s / 18m
50
216s / 4m
100
108s / 2m
500
22s / 0m
1,000
11s / 0m
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
746
995
1,244
933
1,244
1,555
933
1,244
1,555
1,166
1,555
1,943
1,493
1,990
2,488
1,866
2,488
3,109
2,239
2,985
3,731
2,798
3,731
4,664
3,731
4,975
6,219
4,664
6,219
7,773
7,463
9,950
12,438
9,328
12,438
15,547
18,656
24,875
31,094
23,320
31,094
38,867
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
206
258
412
618
1,030
2,060
5,150
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+140
+154
+168
+182
+210
+280
+700
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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7
11
17
29
Trading House Offers[]
This is a table for how much the minimum and maximum offers are when using the Trading House Offers option.
Note: You are not guaranteed any price as the trading house price fluctuates.
0 - 0
0 - 0
0 - 0
0 - 0
0 - 0
0 - 0
0 - 0
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.