Shop Heroes Wikia
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Tag: rte-source
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{{Blueprint}}
 
{{Blueprint}}
   
[[File:Clothes DoubletBlueprint.png|right|200px]]
+
[[File:Clothes Doublet.png|right|200px]]
   
 
=='''Doublet'''==
 
=='''Doublet'''==
Line 14: Line 14:
   
 
=='''Phases of Construction'''==
 
=='''Phases of Construction'''==
 
: All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
   
  +
{{Phase|PhaseNum=1|Crafts = 4|Leather = 25|Fabric = 4|
: All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
 
 
Perk = {{Price Increase +25%}}}}
   
{{Phase 1|Leather = 25|Fabric = 4|Crafts = 4|Perk = {{Price Increased +25%}}}}
+
{{Phase|PhaseNum=2|PrevCrafts=4|Crafts = 8|Leather = 25|Fabric = 4|
  +
Perk = {{Item Blueprint Unlocked|Item=Apprentice Robes}}}}
   
{{Phase 2|Leather = 25|Fabric = 4|Crafts = 4|Perk = {{Item Blueprint Unlocked|Item=Apprentice Robes}}}}
+
{{Phase|PhaseNum=3|PrevCrafts=8|Crafts = 14|Leather = 25|Fabric = 4|
  +
Perk = {{Item Efficiency Increased|Number=-3|Resource=Leather}}}}
   
{{Phase 3|Leather = 25|Fabric = 4|Crafts = 6|Perk = {{Item Efficiency Increased|Number=-3|Resource=Leather}}}}
+
{{Phase|PhaseNum=4|PrevCrafts=14|Crafts = 24|Leather = 22|Fabric = 4|
  +
Perk = {{Item Efficiency Increased|Number=-5|Resource=Leather}}}}
   
{{Phase 4|Leather = 22|Fabric = 4|Crafts = 10|Perk = {{Item Efficiency Increased|Number=-5|Resource=Leather}}}}
+
{{Phase|PhaseNum=5|PrevCrafts=24|Crafts = 40|Leather = 17|Fabric = 4|
  +
Perk = {{Item Quality Increased|Item=Doublet|Quality=Good}}}}
   
  +
{{Item Mastery Cost Double Perk|Crafts To Mastery=40|
{{Phase 5|Leather = 17|Fabric = 4|Crafts = 16||Perk = {{Quality Increased Good}}}}
 
  +
Leather Start Amount=25|Crafts To Leather Perk 1=14|Leather End Perk 1=22|Crafts To Leather Perk 2=24|Leather End Amount=17|
  +
Fabric End Amount =4|
 
}}
   
 
{{Used In|Recipe 1=[[King's Mantle]]|Quality 1={{Quality Flawless Icon}}|Amount 1=2}}
   
  +
{{ItemCraftTimeV2|Textile = 44|Arts = 44}}
==='''Total Cost'''===
 
   
  +
{{Price25Percent|price = 1000}}
: Total resources needed to fully master the item:
 
   
  +
{{ShopExp|exp = 206}}
:: 2,105 {{Resource Leather Icon}} 400 {{Resource Fabric Icon}}
 
   
  +
{{ItemPower|power = 165}}
: Total components needed to fully master the item:
 
   
  +
{{UpgradeCostV2|Cost1=7|Cost2=12|Cost3=18|Cost4=30|Cost5=60}}
:: N/a
 
   
  +
{{FusionTimesV2|Level=9}}
{{Used In|Recipe 1=[[King's Mantle]]|Quality 1={{Quality Flawless Icon}}|Amount 1=1}}
 
 
=='''Crafting Times'''==
 
 
: Crafting times shown are to give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments. The approximate crafting time formula is as such: (Item Skill Requirement / Total Worker Skill) + ([repeat for] Additional Skill Requirements) = Minutes Crafting Time. If you have the exact time, please replace the italicized numbers with bolded ones.
 
 
{| class="crafttime-table" border="1" width="100%"
 
|-
 
! Req. Worker Skills At
 
! Before Time Decrease
 
! After Time Decrease
 
|-
 
| style="text-align:center" | 10
 
| style="text-align:center" | ''8m 48s'' {{Misc Time Icon}}
 
| style="text-align:center" | N/a
 
|-
 
| style="text-align:center" | 50
 
| style="text-align:center" | ''1m 46s'' {{Misc Time Icon}}
 
| style="text-align:center" | N/a
 
|-
 
| style="text-align:center" | 100
 
| style="text-align:center" | - - {{Misc Time Icon}}
 
| style="text-align:center" | N/a
 
|-
 
| style="text-align:center" | 500
 
| style="text-align:center" | - - {{Misc Time Icon}}
 
| style="text-align:center" | N/a
 
|-
 
| style="text-align:center" | 1,000
 
| style="text-align:center" | - - {{Misc Time Icon}}
 
| style="text-align:center" | N/a
 
|-
 
|}
 
 
=='''Price'''==
 
 
: Price reflects how much an item will sell for to Heroes. An item's quality will affect the price. Numbers shown do not take into account surcharge or discount actions.
 
 
{| class="itemprice-table" border="1" width="100%"
 
|-
 
! Item Quality
 
! Before Price Increase
 
! After Price Increase
 
|-
 
| style="text-align:center" | {{Quality Common Icon}}
 
| style="text-align:center" | - - {{Misc Coin Icon}}
 
| style="text-align:center" | - - {{Misc Coin Icon}}
 
|-
 
| style="text-align:center" | {{Quality Good Icon}}
 
| style="text-align:center" | - - {{Misc Coin Icon}}
 
| style="text-align:center" | 1,562 {{Misc Coin Icon}}
 
|-
 
| style="text-align:center" | {{Quality Great Icon}}
 
| style="text-align:center" | - - {{Misc Coin Icon}}
 
| style="text-align:center" | - - {{Misc Coin Icon}}
 
|-
 
| style="text-align:center" | {{Quality Flawless Icon}}
 
| style="text-align:center" | - - {{Misc Coin Icon}}
 
| style="text-align:center" | - - {{Misc Coin Icon}}
 
|-
 
| style="text-align:center" | {{Quality Epic Icon}}
 
| style="text-align:center" | - - {{Misc Coin Icon}}
 
| style="text-align:center" | - - {{Misc Coin Icon}}
 
|-
 
| style="text-align:center" | {{Quality Legendary Icon}}
 
| style="text-align:center" | - - {{Misc Coin Icon}}
 
| style="text-align:center" | - - {{Misc Coin Icon}}
 
|-
 
|}
 
 
=='''Shop Exp'''==
 
 
: Increasing your shop level is done by selling the various items you craft. Initial testing shows that: Selling items on the auction house will not earn you shop exp. An item's quality will affect the amount of shop exp earned.
 
 
{| class="itemexp-table" border="1" width="100%"
 
|-
 
! {{Quality Common Icon}}
 
! {{Quality Good Icon}}
 
! {{Quality Great Icon}}
 
! {{Quality Flawless Icon}}
 
! {{Quality Epic Icon}}
 
! {{Quality Legendary Icon}}
 
|-
 
| style="text-align:center" | - - exp
 
| style="text-align:center" | - - exp
 
| style="text-align:center" | - - exp
 
| style="text-align:center" | - - exp
 
| style="text-align:center" | - - exp
 
| style="text-align:center" | - - exp
 
|-
 
|}
 
 
=='''Power Rating'''==
 
 
: The Power Rating is a base number added to your heroes strength (which is further multiplied by the Hero's tier). Higher quality versions of an item have a larger Power Rating.
 
 
{| class="power-table" border="1" width="100%"
 
|-
 
! {{Quality Common Icon}}
 
! {{Quality Good Icon}}
 
! {{Quality Great Icon}}
 
! {{Quality Flawless Icon}}
 
! {{Quality Epic Icon}}
 
! {{Quality Legendary Icon}}
 
|-
 
| style="text-align:center" | - - {{Misc Power Icon}}
 
| style="text-align:center" | - - {{Misc Power Icon}}
 
| style="text-align:center" | - - {{Misc Power Icon}}
 
| style="text-align:center" | - - {{Misc Power Icon}}
 
| style="text-align:center" | - - {{Misc Power Icon}}
 
| style="text-align:center" | - - {{Misc Power Icon}}
 
|-
 
|}
 
 
=='''Upgrade Costs'''==
 
 
: When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
 
 
{| class="qualityupgrade-table" border="1" width="100%"
 
|-
 
| style="text-align:center" | {{Quality Good Icon}} --> {{Quality Great Icon}}
 
| style="text-align:center" | {{Quality Great Icon}} --> {{Quality Flawless Icon}}
 
| style="text-align:center" | {{Quality Flawless Icon}} --> {{Quality Epic Icon}}
 
| style="text-align:center" | {{Quality Epic Icon}} --> {{Quality Legendary Icon}}
 
|-
 
| style="text-align:center" | - - {{Misc Gem Icon}}
 
| style="text-align:center" | 12 {{Misc Gem Icon}}
 
| style="text-align:center" | 18 {{Misc Gem Icon}}
 
| style="text-align:center" | - - {{Misc Gem Icon}}
 
|-
 
|}
 
 
=='''Fusion Times'''==
 
 
: The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions can drastically alter the time and outcome of fusions.
 
 
{| class="fusion-table" border="1" width="100%"
 
|-
 
| style="text-align:center" | {{Quality Common Icon}}
 
-->
 
{{Quality Good Icon}}
 
| style="text-align:center" | {{Quality Good Icon}}
 
-->
 
{{Quality Great Icon}}
 
| style="text-align:center" | {{Quality Great Icon}}
 
-->
 
{{Quality Flawless Icon}}
 
| style="text-align:center" | {{Quality Flawless Icon}}
 
-->
 
{{Quality Epic Icon}}
 
| style="text-align:center" | {{Quality Epic Icon}}
 
-->
 
{{Quality Legendary Icon}}
 
|-
 
| style="text-align:center" | - - {{Misc Time Icon}}
 
| style="text-align:center" | - - {{Misc Time Icon}}
 
| style="text-align:center" | - - {{Misc Time Icon}}
 
| style="text-align:center" | - - {{Misc Time Icon}}
 
| style="text-align:center" | - - {{Misc Time Icon}}
 
|}
 
   
 
----
 
----

Latest revision as of 13:48, 15 March 2019

Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Clothes Doublet

Doublet


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 44 0 0 0 0 44 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 25 Fabric 4
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 100 Fabric 16
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 25 Fabric 4
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
8 Blueprint Unlocked: Apprentice Robes
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 100 Fabric 16
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 25 Fabric 4
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
14 Efficiency Increased: -3 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 150 Fabric 24
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 22 Fabric 4
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
24 Efficiency Increased: -5 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 220 Fabric 40
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 17 Fabric 4
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
40 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 272 Fabric 64
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 842 Fabric 160
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
N/A 0 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
King's Mantle Flawless Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 44 4m24s 53s 26s 13s 5s 3s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 44 4m24s 53s 26s 13s 5s 3s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 8m48s 1m46s 53s 26s 11s 5s
TimePiece-25PercentTime: 6m36s 1m19s 40s 20s 8s 5s


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 750Coin 1,000Coin 1,250Coin 938Coin 1,250Coin 1,563Coin
Good Quality 938Coin 1,250Coin 1,563Coin 1,172Coin 1,563Coin 1,953Coin
Coin 1,500Coin 2,000Coin 2,500Coin 1,875Coin 2,500Coin 3,125Coin
Flawless Quality 2,250Coin 3,000Coin 3,750Coin 2,813Coin 3,750Coin 4,688Coin
Epic Quality 3,750Coin 5,000Coin 6,250Coin 4,688Coin 6,250Coin 7,813Coin
Legendary Quality 7,500Coin 10,000Coin 12,500Coin 9,375Coin 12,500Coin 15,625Coin
Mythical Quality 18,750Coin 25,000Coin 31,250Coin 23,438Coin 31,250Coin 39,063Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
206 Xp Rating 258 Xp Rating 412 Xp Rating 618 Xp Rating 1,030 Xp Rating 2,060 Xp Rating 5,150 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+165 Power Rating +182 Power Rating +198 Power Rating +215 Power Rating +248 Power Rating +330 Power Rating +825 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
7 Gems 12 Gems 18 Gems 30 Gems


Level 9 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

2m30s Time Rating 5m57s Time Rating 9m52s Time Rating 14m9s Time Rating 18m42s Time Rating 23m29s Time Rating