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{{Blueprint}} |
{{Blueprint}} |
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− | [[File:Clothes |
+ | [[File:Clothes Doublet.png|right|200px]] |
=='''Doublet'''== |
=='''Doublet'''== |
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=='''Phases of Construction'''== |
=='''Phases of Construction'''== |
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+ | {{Phase|PhaseNum=1|Crafts = 4|Leather = 25|Fabric = 4| |
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− | {{Phase |
+ | {{Phase|PhaseNum=2|PrevCrafts=4|Crafts = 8|Leather = 25|Fabric = 4| |
+ | Perk = {{Item Blueprint Unlocked|Item=Apprentice Robes}}}} |
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− | {{Phase |
+ | {{Phase|PhaseNum=3|PrevCrafts=8|Crafts = 14|Leather = 25|Fabric = 4| |
+ | Perk = {{Item Efficiency Increased|Number=-3|Resource=Leather}}}} |
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− | {{Phase |
+ | {{Phase|PhaseNum=4|PrevCrafts=14|Crafts = 24|Leather = 22|Fabric = 4| |
+ | Perk = {{Item Efficiency Increased|Number=-5|Resource=Leather}}}} |
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− | {{Phase |
+ | {{Phase|PhaseNum=5|PrevCrafts=24|Crafts = 40|Leather = 17|Fabric = 4| |
+ | Perk = {{Item Quality Increased|Item=Doublet|Quality=Good}}}} |
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+ | {{Item Mastery Cost Double Perk|Crafts To Mastery=40| |
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− | {{Phase 5|Leather = 17|Fabric = 4|Crafts = 16||Perk = {{Quality Increased Good}}}} |
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+ | Leather Start Amount=25|Crafts To Leather Perk 1=14|Leather End Perk 1=22|Crafts To Leather Perk 2=24|Leather End Amount=17| |
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+ | Fabric End Amount =4| |
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⚫ | |||
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+ | {{ItemCraftTimeV2|Textile = 44|Arts = 44}} |
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− | ==='''Total Cost'''=== |
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+ | {{Price25Percent|price = 1000}} |
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− | : Total resources needed to fully master the item: |
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+ | {{ShopExp|exp = 206}} |
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− | :: 2,105 {{Resource Leather Icon}} 400 {{Resource Fabric Icon}} |
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+ | {{ItemPower|power = 165}} |
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− | : Total components needed to fully master the item: |
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+ | {{UpgradeCostV2|Cost1=7|Cost2=12|Cost3=18|Cost4=30|Cost5=60}} |
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− | :: N/a |
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+ | {{FusionTimesV2|Level=9}} |
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⚫ | |||
− | |||
− | =='''Crafting Times'''== |
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− | |||
− | : Crafting times shown are to give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments. The approximate crafting time formula is as such: (Item Skill Requirement / Total Worker Skill) + ([repeat for] Additional Skill Requirements) = Minutes Crafting Time. If you have the exact time, please replace the italicized numbers with bolded ones. |
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− | |||
− | {| class="crafttime-table" border="1" width="100%" |
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− | |- |
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− | ! Req. Worker Skills At |
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− | ! Before Time Decrease |
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− | ! After Time Decrease |
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− | |- |
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− | | style="text-align:center" | 10 |
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− | | style="text-align:center" | ''8m 48s'' {{Misc Time Icon}} |
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− | | style="text-align:center" | N/a |
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− | |- |
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− | | style="text-align:center" | 50 |
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− | | style="text-align:center" | ''1m 46s'' {{Misc Time Icon}} |
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− | | style="text-align:center" | N/a |
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− | |- |
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− | | style="text-align:center" | 100 |
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− | | style="text-align:center" | - - {{Misc Time Icon}} |
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− | | style="text-align:center" | N/a |
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− | |- |
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− | | style="text-align:center" | 500 |
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− | | style="text-align:center" | - - {{Misc Time Icon}} |
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− | | style="text-align:center" | N/a |
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− | |- |
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− | | style="text-align:center" | 1,000 |
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− | | style="text-align:center" | - - {{Misc Time Icon}} |
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− | | style="text-align:center" | N/a |
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− | |- |
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⚫ | |||
− | |||
− | =='''Price'''== |
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− | |||
− | : Price reflects how much an item will sell for to Heroes. An item's quality will affect the price. Numbers shown do not take into account surcharge or discount actions. |
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− | |||
− | {| class="itemprice-table" border="1" width="100%" |
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− | |- |
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− | ! Item Quality |
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− | ! Before Price Increase |
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⚫ | |||
− | |- |
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− | | style="text-align:center" | {{Quality Common Icon}} |
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− | | style="text-align:center" | - - {{Misc Coin Icon}} |
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− | | style="text-align:center" | - - {{Misc Coin Icon}} |
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− | |- |
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− | | style="text-align:center" | {{Quality Good Icon}} |
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− | | style="text-align:center" | - - {{Misc Coin Icon}} |
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− | | style="text-align:center" | 1,562 {{Misc Coin Icon}} |
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− | |- |
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− | | style="text-align:center" | {{Quality Great Icon}} |
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− | | style="text-align:center" | - - {{Misc Coin Icon}} |
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− | | style="text-align:center" | - - {{Misc Coin Icon}} |
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− | |- |
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− | | style="text-align:center" | {{Quality Flawless Icon}} |
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− | | style="text-align:center" | - - {{Misc Coin Icon}} |
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− | | style="text-align:center" | - - {{Misc Coin Icon}} |
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− | |- |
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− | | style="text-align:center" | {{Quality Epic Icon}} |
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− | | style="text-align:center" | - - {{Misc Coin Icon}} |
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− | | style="text-align:center" | - - {{Misc Coin Icon}} |
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− | |- |
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− | | style="text-align:center" | {{Quality Legendary Icon}} |
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− | | style="text-align:center" | - - {{Misc Coin Icon}} |
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− | | style="text-align:center" | - - {{Misc Coin Icon}} |
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− | |- |
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− | |} |
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− | |||
− | =='''Shop Exp'''== |
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− | |||
− | : Increasing your shop level is done by selling the various items you craft. Initial testing shows that: Selling items on the auction house will not earn you shop exp. An item's quality will affect the amount of shop exp earned. |
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− | |||
− | {| class="itemexp-table" border="1" width="100%" |
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− | |- |
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− | ! {{Quality Common Icon}} |
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− | ! {{Quality Good Icon}} |
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− | ! {{Quality Great Icon}} |
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− | ! {{Quality Flawless Icon}} |
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− | ! {{Quality Epic Icon}} |
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− | ! {{Quality Legendary Icon}} |
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− | |- |
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− | | style="text-align:center" | - - exp |
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− | | style="text-align:center" | - - exp |
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− | | style="text-align:center" | - - exp |
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− | | style="text-align:center" | - - exp |
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− | | style="text-align:center" | - - exp |
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− | | style="text-align:center" | - - exp |
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− | |- |
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− | |} |
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− | |||
− | =='''Power Rating'''== |
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− | |||
− | : The Power Rating is a base number added to your heroes strength (which is further multiplied by the Hero's tier). Higher quality versions of an item have a larger Power Rating. |
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− | |||
− | {| class="power-table" border="1" width="100%" |
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− | |- |
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− | ! {{Quality Common Icon}} |
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− | ! {{Quality Good Icon}} |
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− | ! {{Quality Great Icon}} |
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− | ! {{Quality Flawless Icon}} |
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− | ! {{Quality Epic Icon}} |
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− | ! {{Quality Legendary Icon}} |
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− | |- |
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− | | style="text-align:center" | - - {{Misc Power Icon}} |
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− | | style="text-align:center" | - - {{Misc Power Icon}} |
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− | | style="text-align:center" | - - {{Misc Power Icon}} |
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− | | style="text-align:center" | - - {{Misc Power Icon}} |
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− | | style="text-align:center" | - - {{Misc Power Icon}} |
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− | | style="text-align:center" | - - {{Misc Power Icon}} |
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− | |- |
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− | |} |
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− | |||
− | =='''Upgrade Costs'''== |
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− | |||
− | : When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones. |
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− | |||
− | {| class="qualityupgrade-table" border="1" width="100%" |
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− | |- |
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− | | style="text-align:center" | {{Quality Good Icon}} --> {{Quality Great Icon}} |
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− | | style="text-align:center" | {{Quality Great Icon}} --> {{Quality Flawless Icon}} |
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− | | style="text-align:center" | {{Quality Flawless Icon}} --> {{Quality Epic Icon}} |
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− | | style="text-align:center" | {{Quality Epic Icon}} --> {{Quality Legendary Icon}} |
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− | |- |
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− | | style="text-align:center" | - - {{Misc Gem Icon}} |
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− | | style="text-align:center" | 12 {{Misc Gem Icon}} |
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− | | style="text-align:center" | 18 {{Misc Gem Icon}} |
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− | | style="text-align:center" | - - {{Misc Gem Icon}} |
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− | |- |
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− | |} |
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− | |||
− | =='''Fusion Times'''== |
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− | |||
− | : The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions can drastically alter the time and outcome of fusions. |
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− | |||
− | {| class="fusion-table" border="1" width="100%" |
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− | |- |
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− | | style="text-align:center" | {{Quality Common Icon}} |
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− | --> |
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− | {{Quality Good Icon}} |
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− | | style="text-align:center" | {{Quality Good Icon}} |
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− | --> |
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− | {{Quality Great Icon}} |
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− | | style="text-align:center" | {{Quality Great Icon}} |
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− | --> |
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− | {{Quality Flawless Icon}} |
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− | | style="text-align:center" | {{Quality Flawless Icon}} |
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− | --> |
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− | {{Quality Epic Icon}} |
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− | | style="text-align:center" | {{Quality Epic Icon}} |
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− | --> |
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− | {{Quality Legendary Icon}} |
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− | |- |
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− | | style="text-align:center" | - - {{Misc Time Icon}} |
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− | | style="text-align:center" | - - {{Misc Time Icon}} |
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− | | style="text-align:center" | - - {{Misc Time Icon}} |
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− | | style="text-align:center" | - - {{Misc Time Icon}} |
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− | | style="text-align:center" | - - {{Misc Time Icon}} |
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− | |} |
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---- |
---- |
Latest revision as of 13:48, 15 March 2019
Equipment Navigation: | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Weapons | Garments | Accessories | ||||||||||
Doublet
- Unlocked By: Robe
- Item Level: 9
- Base Power: + 165
- Unlocks: Apprentice Robes
Worker Skill Requirements
0 | 0 | 44 | 0 | 0 | 0 | 0 | 44 | 0 | 0 | 0 |
Phases of Construction
- All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Resources per Craft | Components per Craft | # Crafts to next phase | Perk Unlocked | Total Resources needed for this Phase | Total Components needed for this Phase | ||||||||||||||||||||||||||||||||||||||||||||||||
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8 |
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Phase 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Resources per Craft | Components per Craft | # Crafts to next phase | Perk Unlocked | Total Resources needed for this Phase | Total Components needed for this Phase | ||||||||||||||||||||||||||||||||||||||||||||||||
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14 |
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Phase 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Resources per Craft | Components per Craft | # Crafts to next phase | Perk Unlocked | Total Resources needed for this Phase | Total Components needed for this Phase | ||||||||||||||||||||||||||||||||||||||||||||||||
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24 |
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Phase 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Resources per Craft | Components per Craft | # Crafts to next phase | Perk Unlocked | Total Resources needed for this Phase | Total Components needed for this Phase | ||||||||||||||||||||||||||||||||||||||||||||||||
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40 |
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Item Mastery Cost
Total resources needed to fully master the item:
0 | 0 | ||
---|---|---|---|
0 | 0 | ||
842 | 160 | ||
0 | 0 | ||
0 | 0 |
Total components needed to fully master the item:
N/A | 0 | N/A | 0 |
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Used In
Pre-Craft For: | ||
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Recipe | Quality | Amount |
King's Mantle | 2 | |
- - | - - | - - |
- - | - - | - - |
- - | - - | - - |
Item Crafting Times
- Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times | |||||||
---|---|---|---|---|---|---|---|
Worker Skill and Craft Times | |||||||
Skill Type | Skill Value | 10 | 50 | 100 | 200 | 500 | 1000 |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
44 | 4m24s | 53s | 26s | 13s | 5s | 3s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
44 | 4m24s | 53s | 26s | 13s | 5s | 3s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
Time: | 8m48s | 1m46s | 53s | 26s | 11s | 5s | |
Time: | 6m36s | 1m19s | 40s | 20s | 8s | 5s |
Item Prices
- Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table | ||||||
---|---|---|---|---|---|---|
Before Price Increase | After Price Increase | |||||
Item Quality | Discount | Price | Surcharge | Discount | Price | Surcharge |
750 | 1,000 | 1,250 | 938 | 1,250 | 1,563 | |
938 | 1,250 | 1,563 | 1,172 | 1,563 | 1,953 | |
1,500 | 2,000 | 2,500 | 1,875 | 2,500 | 3,125 | |
2,250 | 3,000 | 3,750 | 2,813 | 3,750 | 4,688 | |
3,750 | 5,000 | 6,250 | 4,688 | 6,250 | 7,813 | |
7,500 | 10,000 | 12,500 | 9,375 | 12,500 | 15,625 | |
18,750 | 25,000 | 31,250 | 23,438 | 31,250 | 39,063 |
Shopkeeper Experience Gains
- Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
206 | 258 | 412 | 618 | 1,030 | 2,060 | 5,150 |
Power Ratings
- The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+165 | +182 | +198 | +215 | +248 | +330 | +825 |
Upgrade Costs
- When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
--> | --> | --> | --> |
7 | 12 | 18 | 30 |
Level 9 Fusion Times
- The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
--> | --> | --> | --> | --> | --> |
2m30s | 5m57s | 9m52s | 14m9s | 18m42s | 23m29s |