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: All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make. |
: All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make. |
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− | {{Phase 1|Leather = 25|Fabric = 4|Crafts = 4|Perk = {{Price |
+ | {{Phase 1|Leather = 25|Fabric = 4|Crafts = 4|Perk = {{Price Increase +25%}}}} |
{{Phase 2|Leather = 25|Fabric = 4|Crafts = 4|Perk = {{Item Blueprint Unlocked|Item=Apprentice Robes}}}} |
{{Phase 2|Leather = 25|Fabric = 4|Crafts = 4|Perk = {{Item Blueprint Unlocked|Item=Apprentice Robes}}}} |
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{{Phase 4|Leather = 22|Fabric = 4|Crafts = 10|Perk = {{Item Efficiency Increased|Number=-5|Resource=Leather}}}} |
{{Phase 4|Leather = 22|Fabric = 4|Crafts = 10|Perk = {{Item Efficiency Increased|Number=-5|Resource=Leather}}}} |
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− | {{Phase 5|Leather = 17|Fabric = 4|Crafts = 16||Perk = {{Quality Increased Good}}}} |
+ | {{Phase 5|Leather = 17|Fabric = 4|Crafts = 16||Perk = {{Item Quality Increased|Item=Magician's Cloak|Quality=Good}}}} |
Revision as of 20:53, 19 April 2017
Equipment Navigation: | ||||||||||||
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Weapons | Garments | Accessories | ||||||||||
Doublet
- Unlocked By: Robe
- Item Level: 9
- Base Power: + 165
- Unlocks: Apprentice Robes
Worker Skill Requirements
0 | 0 | 44 | 0 | 0 | 0 | 0 | 44 | 0 | 0 | 0 |
Phases of Construction
- All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Resources per Craft | Components per Craft | # Crafts to next phase | Perk Unlocked | Total Resources needed | Total Components needed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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4 |
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Phase 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Resources per Craft | Components per Craft | # Crafts to next phase | Perk Unlocked | Total Resources needed | Total Components needed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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6 |
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Phase 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Resources per Craft | Components per Craft | # Crafts to next phase | Perk Unlocked | Total Resources needed | Total Components needed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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10 |
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Phase 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Resources per Craft | Components per Craft | # Crafts to next phase | Perk Unlocked | Total Resources needed | Total Components needed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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16 |
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Total Cost
- Total resources needed to fully master the item:
- Total components needed to fully master the item:
- N/a
Used In
Pre-Craft For: | ||
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Recipe | Quality | Amount |
King's Mantle | 1 | |
- - | - - | - - |
- - | - - | - - |
- - | - - | - - |
Crafting Times
- Crafting times shown are to give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments. The approximate crafting time formula is as such: (Item Skill Requirement / Total Worker Skill) + ([repeat for] Additional Skill Requirements) = Minutes Crafting Time. If you have the exact time, please replace the italicized numbers with bolded ones.
Req. Worker Skills At | Before Time Decrease | After Time Decrease |
---|---|---|
10 | 8m 48s | N/a |
50 | 1m 46s | N/a |
100 | - - | N/a |
500 | - - | N/a |
1,000 | - - | N/a |
Price
- Price reflects how much an item will sell for to Heroes. An item's quality will affect the price. Numbers shown do not take into account surcharge or discount actions.
Item Quality | Before Price Increase | After Price Increase |
---|---|---|
- - | - - | |
- - | 1,562 | |
- - | - - | |
- - | - - | |
- - | - - | |
- - | - - |
Shop Exp
- Increasing your shop level is done by selling the various items you craft. Initial testing shows that: Selling items on the auction house will not earn you shop exp. An item's quality will affect the amount of shop exp earned.
- - exp | - - exp | - - exp | - - exp | - - exp | - - exp |
Power Rating
- The Power Rating is a base number added to your heroes strength (which is further multiplied by the Hero's tier). Higher quality versions of an item have a larger Power Rating.
- - | - - | - - | - - | - - | - - |
Upgrade Costs
- When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
--> | --> | --> | --> |
- - | 12 | 18 | - - |
Fusion Times
- The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions can drastically alter the time and outcome of fusions.
- - | - - | - - | - - | - - |