All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
165
90
0
0
0
0
0
0
18
24
2
4
N/A
0
N/A
0
7
1,155
630
0
0
0
0
0
0
126
168
14
28
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
165
90
0
0
0
0
0
0
18
24
2
4
N/A
0
N/A
0
7
1,155
630
0
0
0
0
0
0
126
168
14
28
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
82
90
0
0
0
0
0
0
18
24
2
4
N/A
0
N/A
0
10
820
900
0
0
0
0
0
0
180
240
20
40
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
82
90
0
0
0
0
0
0
18
24
2
2
N/A
0
N/A
0
18
1,476
1,620
0
0
0
0
0
0
324
432
36
36
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
82
90
0
0
0
0
0
0
18
24
2
2
N/A
0
N/A
0
28
2,296
2,520
0
0
0
0
0
0
504
672
56
56
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
6,902
6,300
0
0
0
0
0
0
1,260
1,680
Total components needed to fully master the item:
140
188
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
596,250
795,000
993,750
894,375
1,192,500
1,490,625
745,313
993,750
1,242,188
1,117,969
1,490,625
1,863,281
1,192,500
1,590,000
1,987,500
1,788,750
2,385,000
2,981,250
1,788,750
2,385,000
2,981,250
2,683,125
3,577,500
4,471,875
2,981,250
3,975,000
4,968,750
4,471,875
5,962,500
7,453,125
5,962,500
7,950,000
9,937,500
8,943,750
11,925,000
14,906,250
14,906,250
19,875,000
24,843,750
22,359,375
29,812,500
37,265,625
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
391,783
489,729
783,566
1,175,349
1,958,915
3,917,830
9,794,575
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,375
+1,513
+1,650
+1,788
+2,063
+2,750
+6,875
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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105
172
257
428
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.