All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
185
105
185
105
0
0
0
79
0
0
1
2
N/A
0
N/A
0
6
1,110
630
1,110
630
0
0
0
474
0
0
6
12
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
185
105
185
105
0
0
0
79
0
0
1
2
N/A
0
N/A
0
6
1,110
630
1,110
630
0
0
0
474
0
0
6
12
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
92
105
185
105
0
0
0
79
0
0
1
2
N/A
0
N/A
0
10
920
1,050
1,850
1,050
0
0
0
790
0
0
10
20
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
92
105
185
105
0
0
0
79
0
0
1
1
N/A
0
N/A
0
16
1,472
1,680
2,960
1,680
0
0
0
1,264
0
0
16
16
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
92
105
185
105
0
0
0
79
0
0
1
1
N/A
0
N/A
0
22
2,024
2,310
4,070
2,310
0
0
0
1,738
0
0
22
22
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
6,636
6,300
11,100
6,300
0
0
0
4,740
0
0
Total components needed to fully master the item:
60
82
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
588,750
785,000
981,250
883,125
1,177,500
1,471,875
735,938
981,250
1,226,563
1,103,906
1,471,875
1,839,844
1,177,500
1,570,000
1,962,500
1,766,250
2,355,000
2,943,750
1,766,250
2,355,000
2,943,750
2,649,375
3,532,500
4,415,625
2,943,750
3,925,000
4,906,250
4,415,625
5,887,500
7,359,375
5,887,500
7,850,000
9,812,500
8,831,250
11,775,000
14,718,750
14,718,750
19,625,000
24,531,250
22,078,125
29,437,500
36,796,875
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
322,341
402,926
644,682
967,023
1,611,705
3,223,410
8,058,525
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,300
+1,430
+1,560
+1,690
+1,950
+2,600
+6,500
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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104
170
255
424
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.