All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
185
105
0
0
93
0
0
79
0
23
2
1
6
1,110
630
0
0
558
0
0
474
0
138
12
6
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
185
105
0
0
93
0
0
79
0
23
2
1
12
1,110
630
0
0
558
0
0
474
0
138
12
6
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
185
105
0
0
93
0
0
79
0
23
2
1
22
1,850
1,050
0
0
930
0
0
790
0
230
20
10
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
185
105
0
0
93
0
0
79
0
23
2
1
38
2,960
1,680
0
0
1,488
0
0
1,264
0
368
32
16
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
185
105
0
0
93
0
0
79
0
23
2
1
60
4,070
2,310
0
0
2,046
0
0
1,738
0
506
44
22
Item Mastery Cost[]
Total resources needed to fully master the item:
11,100
3,756
0
0
5,580
0
0
4,740
0
1,380
Total components needed to fully master the item:
82
60
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
6000
10h
2h
1h
30m
12m
6m
0
1s
1s
1s
1s
1s
1s
4600
7h40m
1h32m
46m
23m
9m12s
4m36s
0
1s
1s
1s
1s
1s
1s
2300
3h50m
46m
23m
11m30s
4m36s
2m18s
0
1s
1s
1s
1s
1s
1s
6000
10h
2h
1h
30m
12m
6m
2300
3h50m
46m
23m
11m30s
4m36s
2m18s
2300
3h50m
46m
23m
11m30s
4m36s
2m18s
2300
3h50m
46m
23m
11m30s
4m36s
2m18s
0
1s
1s
1s
1s
1s
1s
Time:
1d19h
8h36m
4h18m
2h9m
51m36s
25m48s
Time:
1d8h15m
6h27m
3h13m30s
1h36m45s
38m42s
19m21s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
2,100,000
2,800,000
3,500,000
2,625,000
3,500,000
4,375,000
2,625,000
3,500,000
4,375,000
3,281,250
4,375,000
5,468,750
4,200,000
5,600,000
7,000,000
5,250,000
7,000,000
8,750,000
6,300,000
8,400,000
10,500,000
7,875,000
10,500,000
13,125,000
10,500,000
14,000,000
17,500,000
13,125,000
17,500,000
21,875,000
21,000,000
28,000,000
35,000,000
26,250,000
35,000,000
43,750,000
52,500,000
70,000,000
87,500,000
65,625,000
87,500,000
109,375,000
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
1,379,700
1,724,625
2,759,400
4,139,100
6,898,500
13,797,000
34,492,500
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,550
+1,705
+1,860
+2,015
+2,325
+3,100
+7,750
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
-->
-->
-->
-->
162
260
390
650
Level 35 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.