All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
79
41
79
41
0
0
0
0
0
0
3
1
8
632
328
632
328
0
0
0
0
0
0
24
8
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
79
41
79
41
0
0
0
0
0
0
3
1
16
632
328
632
328
0
0
0
0
0
0
24
8
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
39
41
79
41
0
0
0
0
0
0
3
1
28
468
492
948
492
0
0
0
0
0
0
36
12
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
39
41
79
41
0
0
0
0
0
0
2
1
48
780
820
1,580
820
0
0
0
0
0
0
40
20
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
39
41
79
41
0
0
0
0
0
0
2
1
80
1,248
1,312
2,528
1,312
0
0
0
0
0
0
64
32
Item Mastery Cost[]
Total resources needed to fully master the item:
3,760
3,280
6,320
3,280
0
0
0
0
0
0
Total components needed to fully master the item:
188
80
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
1100
1h50m
22m
11m
5m30s
2m12s
1m6s
900
1h30m
18m
9m
4m30s
1m48s
54s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
1100
1h50m
22m
11m
5m30s
2m12s
1m6s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
5h10m
1h2m
31m
15m30s
6m12s
3m6s
Time:
3h52m30s
46m30s
23m15s
11m38s
4m39s
2m20s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
138,750
185,000
231,250
208,125
277,500
346,875
173,438
231,250
289,063
260,156
346,875
433,594
277,500
370,000
462,500
416,250
555,000
693,750
416,250
555,000
693,750
624,375
832,500
1,040,625
693,750
925,000
1,156,250
1,040,625
1,387,500
1,734,375
1,387,500
1,850,000
2,312,500
2,081,250
2,775,000
3,468,750
3,468,750
4,625,000
5,781,250
5,203,125
6,937,500
8,671,875
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
61,737
77,171
123,474
185,211
308,685
617,370
1,543,425
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,000
+1,100
+1,200
+1,300
+1,500
+2,000
+5,000
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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45
73
109
183
Level 25 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.