All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
7,463
9,950
12,438
9,328
12,438
15,547
9,328
12,438
15,547
11,660
15,547
19,434
14,925
19,900
24,875
18,656
24,875
31,094
22,388
29,850
37,313
27,984
37,313
46,641
37,313
49,750
62,188
46,641
62,188
77,734
74,625
99,500
124,375
93,281
124,375
155,469
186,563
248,750
310,938
233,203
310,938
388,672
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
2,248
2,810
4,496
6,744
11,240
22,480
56,200
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+470
+517
+564
+611
+705
+940
+2,350
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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0
0
0
0
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.