Shop Heroes Wikia
Advertisement
Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Bows Heavy Crossbow

Heavy Crossbow[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 290 0 0 0 290 0 260 0 0 120


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 65 Hardwood 24
Leather 0 Fabric 0
Herbs 0 Oil 12
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -13 Wood
Iron 0 Steel 0
Wood 390 Hardwood 144
Leather 0 Fabric 0
Herbs 0 Oil 72
Mana 0 Jewel 0
Iron Carapace 6
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 52 Hardwood 24
Leather 0 Fabric 0
Herbs 0 Oil 12
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
6 Price Increase +25%
Iron 0 Steel 0
Wood 312 Hardwood 144
Leather 0 Fabric 0
Herbs 0 Oil 72
Mana 0 Jewel 0
Iron Carapace 6
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 52 Hardwood 24
Leather 0 Fabric 0
Herbs 0 Oil 12
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
10 Blueprint Unlocked: Forester
Iron 0 Steel 0
Wood 520 Hardwood 240
Leather 0 Fabric 0
Herbs 0 Oil 120
Mana 0 Jewel 0
Iron Carapace 10
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 52 Hardwood 24
Leather 0 Fabric 0
Herbs 0 Oil 12
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
16 Time Decreased -25%
Iron 0 Steel 0
Wood 832 Hardwood 384
Leather 0 Fabric 0
Herbs 0 Oil 192
Mana 0 Jewel 0
Iron Carapace 16
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 52 Hardwood 24
Leather 0 Fabric 0
Herbs 0 Oil 12
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
22 Efficiency Increased: -5 Hardwood
Iron 0 Steel 0
Wood 1,144 Hardwood 528
Leather 0 Fabric 0
Herbs 0 Oil 264
Mana 0 Jewel 0
Iron Carapace 22
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 3,198 Hardwood 1,440
Leather 0 Fabric 0
Herbs 0 Oil 720
Mana 0 Jewel 0


Total components needed to fully master the item:
Iron Carapace 60 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Self-Loader Good Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 7,463Coin 9,950Coin 12,438Coin 9,328Coin 12,438Coin 15,547Coin
Good Quality 9,328Coin 12,438Coin 15,547Coin 11,660Coin 15,547Coin 19,434Coin
Coin 14,925Coin 19,900Coin 24,875Coin 18,656Coin 24,875Coin 31,094Coin
Flawless Quality 22,388Coin 29,850Coin 37,313Coin 27,984Coin 37,313Coin 46,641Coin
Epic Quality 37,313Coin 49,750Coin 62,188Coin 46,641Coin 62,188Coin 77,734Coin
Legendary Quality 74,625Coin 99,500Coin 124,375Coin 93,281Coin 124,375Coin 155,469Coin
Mythical Quality 186,563Coin 248,750Coin 310,938Coin 233,203Coin 310,938Coin 388,672Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
2,248 Xp Rating 2,810 Xp Rating 4,496 Xp Rating 6,744 Xp Rating 11,240 Xp Rating 22,480 Xp Rating 56,200 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+470 Power Rating +517 Power Rating +564 Power Rating +611 Power Rating +705 Power Rating +940 Power Rating +2,350 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



Advertisement