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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Remedies Healing Herbs

Healing Herbs[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 0 2 0 0 0 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 2 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
3 Efficiency Increased: -1 Herbs
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 6 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 1 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
6 Blueprint Unlocked: Health Vial
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 3 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 1 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
10 Blueprint Unlocked: Antidote
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 4 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 1 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
18 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 8 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase ?
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 1 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
30 Quality Increased: Great Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 12 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 33 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
N/A 0 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Mana Vial Normal Quality 1
Elderflower Normal Quality 2
Sakura Mochi Legendary Quality 3
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 2 12s 2s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 12s 5s 5s 5s 5s 5s
TimePiece-25PercentTime: 9s 5s 5s 5s 5s 5s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price Table. No Price Increase Perk For This Item.
Item Quality Discount Price Surcharge
Normal Quality 9 Coin 12 Coin 15 Coin
Good Quality 11 Coin 15 Coin 19 Coin
Coin 18 Coin 24 Coin 30 Coin
Flawless Quality 27 Coin 36 Coin 45 Coin
Epic Quality 45 Coin 60 Coin 75 Coin
Legendary Quality 90 Coin 120 Coin 150 Coin
Mythical Quality 225 Coin 300 Coin 375 Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
5 Xp Rating 6 Xp Rating 10 Xp Rating 15 Xp Rating 25 Xp Rating 50 Xp Rating 125 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+9 Power Rating +10 Power Rating +11 Power Rating +12 Power Rating +14 Power Rating +18 Power Rating +45 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 1 Gems 2 Gems 3 Gems


Level 1 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

6s Time Rating 14s Time Rating 24s Time Rating 34s Time Rating 45s Time Rating 56s Time Rating

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