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Daggers Life Stealer

Life Stealer[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
450 0 0 0 180 400 0 0 0 180 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 81 Steel 38
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 21
Mana 5 Jewel 0
Liquid Fire 1

Good Gutting Knife

1
7 Time Decreased -25%
Iron 567 Steel 266
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 147
Mana 35 Jewel 0
Liquid Fire 7

Good Gutting Knife

7


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 81 Steel 38
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 21
Mana 5 Jewel 0
Liquid Fire 1

Good Gutting Knife

1
14 Efficiency Increased: -8 Steel
Iron 567 Steel 266
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 147
Mana 35 Jewel 0
Liquid Fire 7

Good Gutting Knife

7


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 81 Steel 30
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 21
Mana 5 Jewel 0
Liquid Fire 1

Good Gutting Knife

1
24 Efficiency Increased: -4 Oil
Iron 810 Steel 300
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 210
Mana 50 Jewel 0
Liquid Fire 10

Good Gutting Knife

10


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 81 Steel 30
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 17
Mana 5 Jewel 0
Liquid Fire 1

Good Gutting Knife

1
42 Blueprint Unlocked: Night Shiv
Iron 1,458 Steel 540
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 306
Mana 90 Jewel 0
Liquid Fire 18

Good Gutting Knife

18


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 81 Steel 30
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 17
Mana 5 Jewel 0
Liquid Fire 1

Good Gutting Knife

1
70 Price Increase +25%
Iron 2,268 Steel 840
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 476
Mana 140 Jewel 0
Liquid Fire 28

Good Gutting Knife

28


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 5,670 Steel 2,212
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 1,286
Mana 350 Jewel 0


Total components needed to fully master the item:
Liquid Fire 70

Good Gutting Knife

70


Used In[]

Pre-Craft For:
Recipe Quality Amount
Ehecatl's Gloves Good Quality 2
Dark Hand Coin 1
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 450 45m 9m 4m30s 2m15s 54s 27s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 180 18m 3m36s 1m48s 54s 22s 11s
Weaponcrafting 400 40m 8m 4m 2m 48s 24s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 180 18m 3m36s 1m48s 54s 22s 11s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 2h1m 24m12s 12m6s 6m3s 2m25s 1m13s
TimePiece-25PercentTime: 1h30m45s 18m9s 9m4s 4m32s 1m49s 54s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 14,250Coin 19,000Coin 23,750Coin 17,813Coin 23,750Coin 29,688Coin
Good Quality 17,813Coin 23,750Coin 29,688Coin 22,266Coin 29,688Coin 37,109Coin
Coin 28,500Coin 38,000Coin 47,500Coin 35,625Coin 47,500Coin 59,375Coin
Flawless Quality 42,750Coin 57,000Coin 71,250Coin 53,438Coin 71,250Coin 89,063Coin
Epic Quality 71,250Coin 95,000Coin 118,750Coin 89,063Coin 118,750Coin 148,438Coin
Legendary Quality 142,500Coin 190,000Coin 237,500Coin 178,125Coin 237,500Coin 296,875Coin
Mythical Quality 356,250Coin 475,000Coin 593,750Coin 445,313Coin 593,750Coin 742,188Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
5,072 Xp Rating 6,340 Xp Rating 10,144 Xp Rating 15,216 Xp Rating 25,360 Xp Rating 50,720 Xp Rating 126,800 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+675 Power Rating +743 Power Rating +810 Power Rating +878 Power Rating +1,013 Power Rating +1,350 Power Rating +3,375 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
20 Gems 32 Gems 48 Gems 80 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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