All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
63
25
0
0
0
0
0
14
0
0
3
N/A
0
6
378
150
0
0
0
0
0
84
0
0
18
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
31
25
0
0
0
0
0
14
0
0
3
N/A
0
12
186
150
0
0
0
0
0
84
0
0
18
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
31
25
0
0
0
0
0
14
0
0
3
N/A
0
22
310
250
0
0
0
0
0
140
0
0
30
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
31
25
0
0
0
0
0
14
0
0
2
N/A
0
38
496
400
0
0
0
0
0
224
0
0
32
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
31
25
0
0
0
0
0
14
0
0
2
N/A
0
60
682
550
0
0
0
0
0
308
0
0
44
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
2,052
1,500
0
0
0
0
0
840
0
0
Total components needed to fully master the item:
142
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
230
23m
4m36s
2m18s
1m9s
28s
14s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
210
21m
4m12s
2m6s
1m3s
25s
13s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
44m
8m48s
4m24s
2m12s
53s
26s
Time:
33m
6m36s
3m18s
1m39s
40s
20s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
19,500
26,000
32,500
29,250
39,000
48,750
24,375
32,500
40,625
36,563
48,750
60,938
39,000
52,000
65,000
58,500
78,000
97,500
58,500
78,000
97,500
87,750
117,000
146,250
97,500
130,000
162,500
146,250
195,000
243,750
195,000
260,000
325,000
292,500
390,000
487,500
487,500
650,000
812,500
731,250
975,000
1,218,750
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
8,812
11,015
17,624
26,436
44,060
88,120
220,300
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+775
+853
+930
+1,008
+1,163
+1,550
+3,875
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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21
34
51
85
Level 18 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.