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Daggers Phantom Katar

Phantom Katar[]

  • Unlocked By: Iron Chest or 22 Blueprint Fragments (Center Line)
  • Blueprint Rarity: Rare
  • Item Level: 18
  • Base Power: +775 Power Rating
  • Item Ability: Backstab


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
230 0 0 0 0 210 0 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 63 Steel 25
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 14
Mana 0 Jewel 0

Good Broad Blade

3
N/A 0
6 Efficiency Increased: -32 Iron
Iron 378 Steel 150
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 84
Mana 0 Jewel 0

Good Broad Blade

18
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 31 Steel 25
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 14
Mana 0 Jewel 0

Good Broad Blade

3
N/A 0
12 Price Increase +50%
Iron 186 Steel 150
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 84
Mana 0 Jewel 0

Good Broad Blade

18
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 31 Steel 25
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 14
Mana 0 Jewel 0

Good Broad Blade

3
N/A 0
22 Efficiency Increased: -1 Broad Blade
Iron 310 Steel 250
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 140
Mana 0 Jewel 0

Good Broad Blade

30
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 31 Steel 25
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 14
Mana 0 Jewel 0

Good Broad Blade

2
N/A 0
38 Time Decreased -25%
Iron 496 Steel 400
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 224
Mana 0 Jewel 0

Good Broad Blade

32
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 31 Steel 25
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 14
Mana 0 Jewel 0

Good Broad Blade

2
N/A 0
60 Ability Unlocked: Backstab / Flawless
Iron 682 Steel 550
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 308
Mana 0 Jewel 0

Good Broad Blade

44
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 2,052 Steel 1,500
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 840
Mana 0 Jewel 0


Total components needed to fully master the item:

Good Broad Blade

142 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 230 23m 4m36s 2m18s 1m9s 28s 14s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 210 21m 4m12s 2m6s 1m3s 25s 13s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 44m 8m48s 4m24s 2m12s 53s 26s
TimePiece-25PercentTime: 33m 6m36s 3m18s 1m39s 40s 20s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 19,500Coin 26,000Coin 32,500Coin 29,250Coin 39,000Coin 48,750Coin
Good Quality 24,375Coin 32,500Coin 40,625Coin 36,563Coin 48,750Coin 60,938Coin
Coin 39,000Coin 52,000Coin 65,000Coin 58,500Coin 78,000Coin 97,500Coin
Flawless Quality 58,500Coin 78,000Coin 97,500Coin 87,750Coin 117,000Coin 146,250Coin
Epic Quality 97,500Coin 130,000Coin 162,500Coin 146,250Coin 195,000Coin 243,750Coin
Legendary Quality 195,000Coin 260,000Coin 325,000Coin 292,500Coin 390,000Coin 487,500Coin
Mythical Quality 487,500Coin 650,000Coin 812,500Coin 731,250Coin 975,000Coin 1,218,750Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
8,812 Xp Rating 11,015 Xp Rating 17,624 Xp Rating 26,436 Xp Rating 44,060 Xp Rating 88,120 Xp Rating 220,300 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+775 Power Rating +853 Power Rating +930 Power Rating +1,008 Power Rating +1,163 Power Rating +1,550 Power Rating +3,875 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
21 Gems 34 Gems 51 Gems 85 Gems


Level 18 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

9m Time Rating 21m24s Time Rating 35m32s Time Rating 50m55s Time Rating 1h7m17s Time Rating 1h24m31s Time Rating



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