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Daggers Shadowripper

Shadowripper[]



Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
1,300 0 0 0 0 1,100 0 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 108 Steel 59
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 33
Mana 0 Jewel 0
Silver Steel 1

Good Hunting Knife

3
8 Time Decreased -25%
Iron 864 Steel 472
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 264
Mana 0 Jewel 0
Silver Steel 8

Good Hunting Knife

24

Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 108 Steel 59
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 33
Mana 0 Jewel 0
Silver Steel 1

Good Hunting Knife

3
16 Efficiency Increased: -22 Iron
Iron 864 Steel 472
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 264
Mana 0 Jewel 0
Silver Steel 8

Good Hunting Knife

24

Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 86 Steel 59
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 33
Mana 0 Jewel 0
Silver Steel 1

Good Hunting Knife

3
28 Efficiency Increased: -1 Hunting Knife
Iron 1,032 Steel 708
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 396
Mana 0 Jewel 0
Silver Steel 12

Good Hunting Knife

36

Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 86 Steel 59
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 33
Mana 0 Jewel 0
Silver Steel 1

Good Hunting Knife

2
48 Blueprint Unlocked: Wing Blade
Iron 1,720 Steel 1,180
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 660
Mana 0 Jewel 0
Silver Steel 20

Good Hunting Knife

40

Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 86 Steel 59
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 33
Mana 0 Jewel 0
Silver Steel 1

Good Hunting Knife

2
80 Price Increase +25%
Iron 2,752 Steel 1,888
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 1,056
Mana 0 Jewel 0
Silver Steel 32

Good Hunting Knife

64


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 7,232 Steel 4,720
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 2,640
Mana 0 Jewel 0


Total components needed to fully master the item:
Silver Steel 80

Good Hunting Knife

188


Used In[]

Pre-Craft For:
Recipe Quality Amount
Wing Blade Coin 2
Scorpion Tail Coin 4
Betrayer Coin 2 ; 1
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 1300 2h10m 26m 13m 6m30s 2m36s 1m18s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 1100 1h50m 22m 11m 5m30s 2m12s 1m6s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 4h 48m 24m 12m 4m48s 2m24s
TimePiece-25PercentTime: 3h 36m 18m 9m 3m36s 1m48s

Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 40,875Coin 54,500Coin 68,125Coin 51,094Coin 68,125Coin 85,156Coin
Good Quality 51,094Coin 68,125Coin 85,156Coin 63,867Coin 85,156Coin 106,445Coin
Coin 81,750Coin 109,000Coin 136,250Coin 102,188Coin 136,250Coin 170,313Coin
Flawless Quality 122,625Coin 163,500Coin 204,375Coin 153,281Coin 204,375Coin 255,469Coin
Epic Quality 204,375Coin 272,500Coin 340,625Coin 255,469Coin 340,625Coin 425,781Coin
Legendary Quality 408,750Coin 545,000Coin 681,250Coin 510,938Coin 681,250Coin 851,563Coin
Mythical Quality 1,021,875Coin 1,362,500Coin 1,703,125Coin 1,277,344Coin 1,703,125Coin 2,128,906Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
14,550 Xp Rating 18,188 Xp Rating 29,100 Xp Rating 43,650 Xp Rating 72,750 Xp Rating 145,500 Xp Rating 363,750 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+875 Power Rating +963 Power Rating +1,050 Power Rating +1,138 Power Rating +1,313 Power Rating +1,750 Power Rating +4,375 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
26 Gems 41 Gems 62 Gems 104 Gems


Level 27 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

23m20s Time Rating 55m30s Time Rating 1h32m8s Time Rating 2h12m Time Rating 2h54m27s Time Rating 3h39m7s Time Rating

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