All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
23
0
0
0
0
0
0
0
0
0
2
N/A
0
4
92
0
0
0
0
0
0
0
0
0
8
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
23
0
0
0
0
0
0
0
0
0
2
N/A
0
8
92
0
0
0
0
0
0
0
0
0
8
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
11
0
0
0
0
0
0
0
0
0
2
N/A
0
14
66
0
0
0
0
0
0
0
0
0
12
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
11
0
0
0
0
0
0
0
0
0
1
N/A
0
24
110
0
0
0
0
0
0
0
0
0
10
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
11
0
0
0
0
0
0
0
0
0
1
N/A
0
40
176
0
0
0
0
0
0
0
0
0
16
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
536
0
0
0
0
0
0
0
0
0
Total components needed to fully master the item:
54
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
30
3m
36s
18s
9s
4s
2s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
26
2m36s
31s
16s
8s
3s
2s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
5m36s
1m7s
34s
17s
7s
5s
Time:
4m12s
50s
25s
13s
5s
5s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
938
1,250
1,563
1,172
1,563
1,953
1,172
1,563
1,953
1,465
1,953
2,441
1,875
2,500
3,125
2,344
3,125
3,906
2,813
3,750
4,688
3,516
4,688
5,859
4,688
6,250
7,813
5,859
7,813
9,766
9,375
12,500
15,625
11,719
15,625
19,531
23,438
31,250
39,063
29,297
39,063
48,828
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
322
403
644
966
1,610
3,220
8,050
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+250
+275
+300
+325
+375
+500
+1,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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7
12
18
31
Level 9 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.