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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Gauntlets Bloodlust Gauntlets

Bloodlust Gauntlets[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
1,500 0 0 0 0 0 1,500 600 600 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 120 Steel 65
Wood 0 Hardwood 0
Leather 108 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 2
Silver Steel 3
N/A 0
N/A 0
N/A 0
8 Time Decreased -25%
Iron 960 Steel 520
Wood 0 Hardwood 0
Leather 864 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 16
Silver Steel 24
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 120 Steel 65
Wood 0 Hardwood 0
Leather 108 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 2
Silver Steel 3
N/A 0
N/A 0
N/A 0
8 Efficiency Increased: -24 Iron
Iron 960 Steel 520
Wood 0 Hardwood 0
Leather 864 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 16
Silver Steel 24
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 96 Steel 65
Wood 0 Hardwood 0
Leather 108 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 2
Silver Steel 3
N/A 0
N/A 0
N/A 0
12 Efficiency Increased: -1 Silver Steel
Iron 1,152 Steel 780
Wood 0 Hardwood 0
Leather 1,296 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 24
Silver Steel 36
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 96 Steel 65
Wood 0 Hardwood 0
Leather 108 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 2
Silver Steel 2
N/A 0
N/A 0
N/A 0
20 Blueprint Unlocked: Dark Vambrace
Iron 1,920 Steel 1,300
Wood 0 Hardwood 0
Leather 2,160 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 40
Silver Steel 40
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 96 Steel 65
Wood 0 Hardwood 0
Leather 108 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 2
Silver Steel 2
N/A 0
N/A 0
N/A 0
32 Price Increase +25%
Iron 3,072 Steel 2,080
Wood 0 Hardwood 0
Leather 3,456 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 64
Silver Steel 64
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 8,064 Steel 5,200
Wood 0 Hardwood 0
Leather 8,640 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 160


Total components needed to fully master the item:
Silver Steel 188 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Power Seal Normal Quality 1
Fire Smashers Flawless Quality 1
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 25,200s / 420m Time Rating 18,900s / 315m Time Rating
50 5,040s / 84m Time Rating 3,780s / 63m Time Rating
100 2,520s / 42m Time Rating 1,890s / 32m Time Rating
500 504s / 8m Time Rating 378s / 6m Time Rating
1,000 252s / 4m Time Rating 189s / 3m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 90,000Coin 120,000Coin 150,000Coin 112,500Coin 150,000Coin 187,500Coin
Good Quality 112,500Coin 150,000Coin 187,500Coin 140,625Coin 187,500Coin 234,375Coin
Coin 180,000Coin 240,000Coin 300,000Coin 225,000Coin 300,000Coin 375,000Coin
Flawless Quality 270,000Coin 360,000Coin 450,000Coin 337,500Coin 450,000Coin 562,500Coin
Epic Quality 450,000Coin 600,000Coin 750,000Coin 562,500Coin 750,000Coin 937,500Coin
Legendary Quality 900,000Coin 1,200,000Coin 1,500,000Coin 1,125,000Coin 1,500,000Coin 1,875,000Coin
Mythical Quality 2,250,000Coin 3,000,000Coin 3,750,000Coin 2,812,500Coin 3,750,000Coin 4,687,500Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
32,037 Xp Rating 40,046 Xp Rating 64,074 Xp Rating 96,111 Xp Rating 160,185 Xp Rating 320,370 Xp Rating 800,925 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+725 Power Rating +798 Power Rating +870 Power Rating +943 Power Rating +1,088 Power Rating +1,450 Power Rating +3,625 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
39 Gems 64 Gems 96 Gems 159 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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