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C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Gauntlets Chainmail Gauntlets

Chainmail Gauntlets[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
120 0 0 0 0 0 120 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 40 Steel 8
Wood 0 Hardwood 0
Leather 36 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Gauntlets Gauntlets

1
N/A 0
5 Efficiency Increased: -8 Iron
Iron 200 Steel 40
Wood 0 Hardwood 0
Leather 180 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Gauntlets Gauntlets

5
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 32 Steel 8
Wood 0 Hardwood 0
Leather 36 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Gauntlets Gauntlets

1
N/A 0
10 Price Increase +25%
Iron 160 Steel 40
Wood 0 Hardwood 0
Leather 180 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Gauntlets Gauntlets

5
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 32 Steel 8
Wood 0 Hardwood 0
Leather 36 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Gauntlets Gauntlets

1
N/A 0
18 Blueprint Unlocked: Jagged Gauntlets
Iron 256 Steel 64
Wood 0 Hardwood 0
Leather 288 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Gauntlets Gauntlets

8
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 32 Steel 8
Wood 0 Hardwood 0
Leather 36 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Gauntlets Gauntlets

1
N/A 0
30 Time Decreased -25%
Iron 384 Steel 96
Wood 0 Hardwood 0
Leather 432 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Gauntlets Gauntlets

12
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 32 Steel 8
Wood 0 Hardwood 0
Leather 36 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Gauntlets Gauntlets

1
N/A 0
50 Quality Increased: Good Quality
Iron 640 Steel 160
Wood 0 Hardwood 0
Leather 720 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Gauntlets Gauntlets

20
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 1,640 Steel 400
Wood 0 Hardwood 0
Leather 1,800 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Gauntlets Gauntlets Component 1 End Amount=1

0 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 120 12m 2m24s 1m12s 36s 14s 7s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 120 12m 2m24s 1m12s 36s 14s 7s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 24m 4m48s 2m24s 1m12s 29s 14s
TimePiece-25PercentTime: 18m 3m36s 1m48s 54s 22s 11s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 2,738Coin 3,650Coin 4,563Coin 3,422Coin 4,563Coin 5,703Coin
Good Quality 3,422Coin 4,563Coin 5,703Coin 4,277Coin 5,703Coin 7,129Coin
Coin 5,475Coin 7,300Coin 9,125Coin 6,844Coin 9,125Coin 11,406Coin
Flawless Quality 8,213Coin 10,950Coin 13,688Coin 10,266Coin 13,688Coin 17,109Coin
Epic Quality 13,688Coin 18,250Coin 22,813Coin 17,109Coin 22,813Coin 28,516Coin
Legendary Quality 27,375Coin 36,500Coin 45,625Coin 34,219Coin 45,625Coin 57,031Coin
Mythical Quality 68,438Coin 91,250Coin 114,063Coin 85,547Coin 114,063Coin 142,578Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
826 Xp Rating 1,033 Xp Rating 1,652 Xp Rating 2,478 Xp Rating 4,130 Xp Rating 8,260 Xp Rating 20,650 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+245 Power Rating +270 Power Rating +294 Power Rating +319 Power Rating +368 Power Rating +490 Power Rating +1,225 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
10 Gems 17 Gems 25 Gems 43 Gems


Level 12 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

4m Time Rating 9m31s Time Rating 15m48s Time Rating 22m38s Time Rating 29m54s Time Rating 37m34s Time Rating

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