All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
40
8
0
0
36
0
0
0
0
0
1
N/A
0
5
200
40
0
0
180
0
0
0
0
0
5
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
32
8
0
0
36
0
0
0
0
0
1
N/A
0
10
160
40
0
0
180
0
0
0
0
0
5
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
32
8
0
0
36
0
0
0
0
0
1
N/A
0
18
256
64
0
0
288
0
0
0
0
0
8
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
32
8
0
0
36
0
0
0
0
0
1
N/A
0
30
384
96
0
0
432
0
0
0
0
0
12
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
32
8
0
0
36
0
0
0
0
0
1
N/A
0
50
640
160
0
0
720
0
0
0
0
0
20
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
1,640
400
0
0
1,800
0
0
0
0
0
Total components needed to fully master the item:
Component 1 End Amount=1
0
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
120
12m
2m24s
1m12s
36s
14s
7s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
120
12m
2m24s
1m12s
36s
14s
7s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
24m
4m48s
2m24s
1m12s
29s
14s
Time:
18m
3m36s
1m48s
54s
22s
11s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
2,738
3,650
4,563
3,422
4,563
5,703
3,422
4,563
5,703
4,277
5,703
7,129
5,475
7,300
9,125
6,844
9,125
11,406
8,213
10,950
13,688
10,266
13,688
17,109
13,688
18,250
22,813
17,109
22,813
28,516
27,375
36,500
45,625
34,219
45,625
57,031
68,438
91,250
114,063
85,547
114,063
142,578
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
826
1,033
1,652
2,478
4,130
8,260
20,650
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+245
+270
+294
+319
+368
+490
+1,225
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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10
17
25
43
Level 12 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.