All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
47,250
63,000
78,750
59,063
78,750
98,438
59,063
78,750
98,438
73,828
98,438
123,047
94,500
126,000
157,500
118,125
157,500
196,875
141,750
189,000
236,250
177,188
236,250
295,313
236,250
315,000
393,750
295,313
393,750
492,188
472,500
630,000
787,500
590,625
787,500
984,375
1,181,250
1,575,000
1,968,750
1,476,563
1,968,750
2,460,938
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
16,816
21,020
33,632
50,448
84,080
168,160
420,400
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+600
+660
+720
+780
+900
+1,200
+3,000
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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28
46
69
114
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.