All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
593
790
988
741
988
1,234
741
988
1,234
926
1,234
1,543
1,185
1,580
1,975
1,481
1,975
2,469
1,778
2,370
2,963
2,222
2,963
3,703
2,963
3,950
4,938
3,703
4,938
6,172
5,925
7,900
9,875
7,406
9,875
12,344
14,813
19,750
24,688
18,516
24,688
30,859
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
163
204
326
489
815
1,630
4,075
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+120
+132
+144
+156
+180
+240
+600
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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6
10
15
24
Level 7 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.