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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Gloves Woven Bracers

Woven Bracers[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 46 0 0 0 0 46 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 30 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Wrist Guards

1
N/A 0
N/A 0
N/A 0
5 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 150 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Wrist Guards

5
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 30 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Wrist Guards

1
N/A 0
N/A 0
N/A 0
5 Blueprint Unlocked: Dexterous Gloves
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 150 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Wrist Guards

5
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 30 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Wrist Guards

1
N/A 0
N/A 0
N/A 0
8 Efficiency Increased: -3 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 240 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Wrist Guards

8
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 27 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Wrist Guards

1
N/A 0
N/A 0
N/A 0
12 Efficiency Increased: -6 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 324 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Wrist Guards

12
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 21 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Wrist Guards

1
N/A 0
N/A 0
N/A 0
20 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 420 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Wrist Guards

20
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 1,284 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Wrist Guards

50 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Mage Bracers Good Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 975Coin 1,300Coin 1,625Coin 1,219Coin 1,625Coin 2,031Coin
Good Quality 1,219Coin 1,625Coin 2,031Coin 1,523Coin 2,031Coin 2,539Coin
Coin 1,950Coin 2,600Coin 3,250Coin 2,438Coin 3,250Coin 4,063Coin
Flawless Quality 2,925Coin 3,900Coin 4,875Coin 3,656Coin 4,875Coin 6,094Coin
Epic Quality 4,875Coin 6,500Coin 8,125Coin 6,094Coin 8,125Coin 10,156Coin
Legendary Quality 9,750Coin 13,000Coin 16,250Coin 12,188Coin 16,250Coin 20,313Coin
Mythical Quality 24,375Coin 32,500Coin 40,625Coin 30,469Coin 40,625Coin 50,781Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
268 Xp Rating 335 Xp Rating 536 Xp Rating 804 Xp Rating 1,340 Xp Rating 2,680 Xp Rating 6,700 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+190 Power Rating +209 Power Rating +228 Power Rating +247 Power Rating +285 Power Rating +380 Power Rating +950 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality −

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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