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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Armors Shining Armor

Shining Armor[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
1,500 0 1,200 0 0 0 1,500 600 600 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 120 Steel 65
Wood 0 Hardwood 0
Leather 60 Fabric 0
Herbs 0 Oil 49
Mana 0 Jewel 11
Golden Thread 2

Good Longmail

2
N/A 0
N/A 0
8 Time Decreased -25%
Iron 960 Steel 520
Wood 0 Hardwood 0
Leather 480 Fabric 0
Herbs 0 Oil 392
Mana 0 Jewel 88
Golden Thread 16

Good Longmail

16
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 120 Steel 65
Wood 0 Hardwood 0
Leather 60 Fabric 0
Herbs 0 Oil 49
Mana 0 Jewel 11
Golden Thread 2

Good Longmail

2
N/A 0
N/A 0
8 Efficiency Increased: -24 Iron
Iron 960 Steel 520
Wood 0 Hardwood 0
Leather 480 Fabric 0
Herbs 0 Oil 392
Mana 0 Jewel 88
Golden Thread 16

Good Longmail

16
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 96 Steel 65
Wood 0 Hardwood 0
Leather 60 Fabric 0
Herbs 0 Oil 49
Mana 0 Jewel 11
Golden Thread 2

Good Longmail

2
N/A 0
N/A 0
12 Efficiency Increased: -1 Golden Thread
Iron 1,152 Steel 780
Wood 0 Hardwood 0
Leather 720 Fabric 0
Herbs 0 Oil 588
Mana 0 Jewel 132
Golden Thread 24

Good Longmail

24
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 96 Steel 65
Wood 0 Hardwood 0
Leather 60 Fabric 0
Herbs 0 Oil 49
Mana 0 Jewel 11
Golden Thread 1

Good Longmail

2
N/A 0
N/A 0
20 Blueprint Unlocked: White Fullplate
Iron 1,920 Steel 1,300
Wood 0 Hardwood 0
Leather 1,200 Fabric 0
Herbs 0 Oil 980
Mana 0 Jewel 220
Golden Thread 20

Good Longmail

40
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 96 Steel 65
Wood 0 Hardwood 0
Leather 60 Fabric 0
Herbs 0 Oil 49
Mana 0 Jewel 11
Golden Thread 1

Good Longmail

2
N/A 0
N/A 0
32 Price Increase +25%
Iron 3,072 Steel 2,080
Wood 0 Hardwood 0
Leather 1,920 Fabric 0
Herbs 0 Oil 1,568
Mana 0 Jewel 352
Golden Thread 32

Good Longmail

64
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 8,064 Steel 5,200
Wood 0 Hardwood 0
Leather 4,800 Fabric 0
Herbs 0 Oil 3,920
Mana 0 Jewel 880


Total components needed to fully master the item:
Golden Thread 108

Good Longmail

160


Used In[]

Pre-Craft For:
Recipe Quality Amount
Gaia's Fortress Coin 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 32,400s / 540m Time Rating 24,300s / 405m Time Rating
50 6,480s / 108m Time Rating 4,860s / 81m Time Rating
100 3,240s / 54m Time Rating 2,430s / 41m Time Rating
500 648s / 11m Time Rating 486s / 8m Time Rating
1,000 324s / 5m Time Rating 243s / 4m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 142,500Coin 190,000Coin 237,500Coin 178,125Coin 237,500Coin 296,875Coin
Good Quality 178,125Coin 237,500Coin 296,875Coin 222,656Coin 296,875Coin 371,094Coin
Coin 285,000Coin 380,000Coin 475,000Coin 356,250Coin 475,000Coin 593,750Coin
Flawless Quality 427,500Coin 570,000Coin 712,500Coin 534,375Coin 712,500Coin 890,625Coin
Epic Quality 712,500Coin 950,000Coin 1,187,500Coin 890,625Coin 1,187,500Coin 1,484,375Coin
Legendary Quality 1,425,000Coin 1,900,000Coin 2,375,000Coin 1,781,250Coin 2,375,000Coin 2,968,750Coin
Mythical Quality 3,562,500Coin 4,750,000Coin 5,937,500Coin 4,453,125Coin 5,937,500Coin 7,421,875Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
50,725 Xp Rating 63,406 Xp Rating 101,450 Xp Rating 152,175 Xp Rating 253,625 Xp Rating 507,250 Xp Rating 1,268,125 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+725 Power Rating +798 Power Rating +870 Power Rating +943 Power Rating +1,088 Power Rating +1,450 Power Rating +3,625 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
46 Gems 75 Gems 113 Gems 188 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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