All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
19,875
26,500
33,125
24,844
33,125
41,406
24,844
33,125
41,406
31,055
41,406
51,758
39,750
53,000
66,250
49,688
66,250
82,813
59,625
79,500
99,375
74,531
99,375
124,219
99,375
132,500
165,625
124,219
165,625
207,031
198,750
265,000
331,250
248,438
331,250
414,063
496,875
662,500
828,125
621,094
828,125
1,035,156
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
5,987
7,484
11,974
17,961
29,935
59,870
149,675
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+460
+506
+552
+598
+690
+920
+2,300
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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21
34
51
86
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.