All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
85
38
0
0
0
0
0
0
2
1
7
0
0
595
266
0
0
0
0
0
0
14
7
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
85
38
0
0
0
0
0
0
2
1
14
0
0
595
266
0
0
0
0
0
0
14
7
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
42
38
0
0
0
0
0
0
2
1
24
0
0
420
380
0
0
0
0
0
0
20
10
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
42
38
0
0
0
0
0
0
1
1
42
0
0
756
684
0
0
0
0
0
0
18
18
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
42
38
0
0
0
0
0
0
1
1
70
0
0
1,176
1,064
0
0
0
0
0
0
28
28
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
3,542
2,660
0
0
0
0
0
0
Total components needed to fully master the item:
94
70
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
500
50m
10m
5m
2m30s
1m
30s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
500
50m
10m
5m
2m30s
1m
30s
0
1s
1s
1s
1s
1s
1s
490
49m
9m48s
4m54s
2m27s
59s
29s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
2h29m
29m48s
14m54s
7m27s
2m59s
1m29s
Time:
1h51m45s
22m21s
11m11s
5m35s
2m14s
1m7s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
36,375
48,500
60,625
54,563
72,750
90,938
45,469
60,625
75,781
68,203
90,938
113,672
72,750
97,000
121,250
109,125
145,500
181,875
109,125
145,500
181,875
163,688
218,250
272,813
181,875
242,500
303,125
272,813
363,750
454,688
363,750
485,000
606,250
545,625
727,500
909,375
909,375
1,212,500
1,515,625
1,364,063
1,818,750
2,273,438
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
16,187
20,234
32,374
48,561
80,935
161,870
404,675
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+775
+853
+930
+1,008
+1,163
+1,550
+3,875
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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24
39
59
99
Level 21 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.