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Music Frozen Harp

Frozen Harp[]

  • Unlocked By: Iron Chest or 18 Blueprint Fragments (Center Line)
  • Blueprint Rarity: Rare
  • Item Level: 16
  • Base Power: +550 Power Rating
  • Item Ability: Cone-of-cold


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 310 0 0 0 0 0 310 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 45 Hardwood 15
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Harp

1
Frozen Core 2
6 Efficiency Increased: -23 Wood
Iron 0 Steel 0
Wood 270 Hardwood 90
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Harp

6
Frozen Core 12


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 22 Hardwood 15
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Harp

1
Frozen Core 2
12 Price Increase +50%
Iron 0 Steel 0
Wood 132 Hardwood 90
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Harp

6
Frozen Core 12


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 22 Hardwood 15
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Harp

1
Frozen Core 2
22 Time Decreased -25%
Iron 0 Steel 0
Wood 220 Hardwood 150
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Harp

10
Frozen Core 20


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 22 Hardwood 15
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Harp

1
Frozen Core 2
38 Efficiency Increased: -1 Frozen Core
Iron 0 Steel 0
Wood 352 Hardwood 240
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Harp

16
Frozen Core 32


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 22 Hardwood 15
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Harp

1
Frozen Core 1
60 Ability Unlocked: Cone-of-cold / Flawless
Iron 0 Steel 0
Wood 484 Hardwood 330
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Harp

22
Frozen Core 22


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 1,458 Hardwood 900
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Good Harp

60 Frozen Core 98


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 310 31m 6m12s 3m6s 1m33s 37s 19s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 310 31m 6m12s 3m6s 1m33s 37s 19s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 1h2m 12m24s 6m12s 3m6s 1m14s 37s
TimePiece-25PercentTime: 46m30s 9m18s 4m39s 2m20s 56s 28s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 34,500Coin 46,000Coin 57,500Coin 51,750Coin 69,000Coin 86,250Coin
Good Quality 43,125Coin 57,500Coin 71,875Coin 64,688Coin 86,250Coin 107,813Coin
Coin 69,000Coin 92,000Coin 115,000Coin 103,500Coin 138,000Coin 172,500Coin
Flawless Quality 103,500Coin 138,000Coin 172,500Coin 155,250Coin 207,000Coin 258,750Coin
Epic Quality 172,500Coin 230,000Coin 287,500Coin 258,750Coin 345,000Coin 431,250Coin
Legendary Quality 345,000Coin 460,000Coin 575,000Coin 517,500Coin 690,000Coin 862,500Coin
Mythical Quality 862,500Coin 1,150,000Coin 1,437,500Coin 1,293,750Coin 1,725,000Coin 2,156,250Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
15,602 Xp Rating 19,503 Xp Rating 31,204 Xp Rating 46,806 Xp Rating 78,010 Xp Rating 156,020 Xp Rating 390,050 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+550 Power Rating +605 Power Rating +660 Power Rating +715 Power Rating +825 Power Rating +1,100 Power Rating +2,750 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
24 Gems 39 Gems 58 Gems 97 Gems


Level 16 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

7m Time Rating 16m39s Time Rating 27m38s Time Rating 39m36s Time Rating 52m20s Time Rating 1h5m44s Time Rating



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