All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
45
15
0
0
0
0
0
0
1
2
6
0
0
270
90
0
0
0
0
0
0
6
12
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
22
15
0
0
0
0
0
0
1
2
12
0
0
132
90
0
0
0
0
0
0
6
12
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
22
15
0
0
0
0
0
0
1
2
22
0
0
220
150
0
0
0
0
0
0
10
20
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
22
15
0
0
0
0
0
0
1
2
38
0
0
352
240
0
0
0
0
0
0
16
32
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
22
15
0
0
0
0
0
0
1
1
60
0
0
484
330
0
0
0
0
0
0
22
22
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
1,458
900
0
0
0
0
0
0
Total components needed to fully master the item:
60
98
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
310
31m
6m12s
3m6s
1m33s
37s
19s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
310
31m
6m12s
3m6s
1m33s
37s
19s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
1h2m
12m24s
6m12s
3m6s
1m14s
37s
Time:
46m30s
9m18s
4m39s
2m20s
56s
28s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
34,500
46,000
57,500
51,750
69,000
86,250
43,125
57,500
71,875
64,688
86,250
107,813
69,000
92,000
115,000
103,500
138,000
172,500
103,500
138,000
172,500
155,250
207,000
258,750
172,500
230,000
287,500
258,750
345,000
431,250
345,000
460,000
575,000
517,500
690,000
862,500
862,500
1,150,000
1,437,500
1,293,750
1,725,000
2,156,250
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
15,602
19,503
31,204
46,806
78,010
156,020
390,050
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+550
+605
+660
+715
+825
+1,100
+2,750
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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24
39
58
97
Level 16 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.