All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
54
25
54
25
0
0
0
25
0
0
1
2
N/A
0
N/A
0
7
378
175
378
175
0
0
0
175
0
0
7
14
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
54
25
54
25
0
0
0
25
0
0
1
2
N/A
0
N/A
0
7
378
175
378
175
0
0
0
175
0
0
7
14
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
27
25
54
25
0
0
0
25
0
0
1
2
N/A
0
N/A
0
10
270
250
540
250
0
0
0
250
0
0
10
20
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
27
25
54
25
0
0
0
25
0
0
1
1
N/A
0
N/A
0
18
486
450
972
450
0
0
0
450
0
0
18
18
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
27
25
54
25
0
0
0
25
0
0
1
1
N/A
0
N/A
0
28
756
700
1,512
700
0
0
0
700
0
0
28
28
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
2,268
1,750
3,780
1,750
0
0
0
1,750
0
0
Total components needed to fully master the item:
70
94
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
168,750
225,000
281,250
253,125
337,500
421,875
210,938
281,250
351,563
316,406
421,875
527,344
337,500
450,000
562,500
506,250
675,000
843,750
506,250
675,000
843,750
759,375
1,012,500
1,265,625
843,750
1,125,000
1,406,250
1,265,625
1,687,500
2,109,375
1,687,500
2,250,000
2,812,500
2,531,250
3,375,000
4,218,750
4,218,750
5,625,000
7,031,250
6,328,125
8,437,500
10,546,875
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
75,076
93,845
150,152
225,228
375,380
750,760
1,876,900
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+825
+908
+990
+1,073
+1,238
+1,650
+4,125
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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49
80
120
200
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.