All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
120
66
120
66
0
0
0
66
0
0
5
2
6
720
396
720
396
0
0
0
396
0
0
30
12
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
120
66
120
66
0
0
0
66
0
0
5
2
12
720
396
720
396
0
0
0
396
0
0
30
12
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
60
66
120
66
0
0
0
66
0
0
5
2
22
600
660
1,200
660
0
0
0
660
0
0
50
20
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
60
66
120
66
0
0
0
66
0
0
5
1
38
960
1,056
1,920
1,056
0
0
0
1,056
0
0
80
16
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
60
66
120
66
0
0
0
66
0
0
5
1
60
1,320
1,452
2,640
1,452
0
0
0
1,452
0
0
110
22
Item Mastery Cost[]
Total resources needed to fully master the item:
4,320
3,960
7,200
3,960
0
0
0
3,960
0
0
Total components needed to fully master the item:
300
82
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
1,500,000
2,000,000
2,500,000
2,250,000
3,000,000
3,750,000
1,875,000
2,500,000
3,125,000
2,812,500
3,750,000
4,687,500
3,000,000
4,000,000
5,000,000
4,500,000
6,000,000
7,500,000
4,500,000
6,000,000
7,500,000
6,750,000
9,000,000
11,250,000
7,500,000
10,000,000
12,500,000
11,250,000
15,000,000
18,750,000
15,000,000
20,000,000
25,000,000
22,500,000
30,000,000
37,500,000
37,500,000
50,000,000
62,500,000
56,250,000
75,000,000
93,750,000
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
985,534
1,231,918
1,971,068
2,956,602
4,927,670
9,855,340
24,638,350
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,950
+2,145
+2,340
+2,535
+2,925
+3,900
+9,750
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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145
237
355
592
Level 36 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.