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Equipment Navigation:
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C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Hats Elven Coif

Elven Coif[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 800 0 300 0 0 800 0 300 0


Stages of Construction[]

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 100 Fabric 50
Herbs 0 Oil 0
Mana 8 Jewel 0

Scarlet Coif

2
N/A 0
N/A 0
N/A 0
7 Time Decreased -25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 700 Fabric 350
Herbs 0 Oil 0
Mana 56 Jewel 0

Scarlet Coif

14
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 100 Fabric 50
Herbs 0 Oil 0
Mana 8 Jewel 0

Scarlet Coif

2
N/A 0
N/A 0
N/A 0
7 Efficiency Increased: -10 Fabric
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 700 Fabric 350
Herbs 0 Oil 0
Mana 56 Jewel 0

Scarlet Coif

14
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 100 Fabric 40
Herbs 0 Oil 0
Mana 8 Jewel 0

Scarlet Coif

2
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Scarlet Coif
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 1,000 Fabric 400
Herbs 0 Oil 0
Mana 80 Jewel 0

Scarlet Coif

20
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 100 Fabric 40
Herbs 0 Oil 0
Mana 8 Jewel 0

Scarlet Coif

1
N/A 0
N/A 0
N/A 0
18 Blueprint Unlocked: Dark Visage
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 1,800 Fabric 720
Herbs 0 Oil 0
Mana 144 Jewel 0

Scarlet Coif

18
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 100 Fabric 40
Herbs 0 Oil 0
Mana 8 Jewel 0

Scarlet Coif

1
N/A 0
N/A 0
N/A 0
28 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 2,800 Fabric 1,120
Herbs 0 Oil 0
Mana 224 Jewel 0

Scarlet Coif

28
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 7,000 Fabric 2,940
Herbs 0 Oil 0
Mana 560 Jewel 0


Total components needed to fully master the item:

Scarlet Coif

94 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Runic Coif Good Quality 2
Death Veil Coin 1
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 49,125Coin 65,500Coin 81,875Coin 61,406Coin 81,875Coin 102,344Coin
Good Quality 61,406Coin 81,875Coin 102,344Coin 76,758Coin 102,344Coin 127,930Coin
Coin 98,250Coin 131,000Coin 163,750Coin 122,813Coin 163,750Coin 204,688Coin
Flawless Quality 147,375Coin 196,500Coin 245,625Coin 184,219Coin 245,625Coin 307,031Coin
Epic Quality 245,625Coin 327,500Coin 409,375Coin 307,031Coin 409,375Coin 511,719Coin
Legendary Quality 491,250Coin 655,000Coin 818,750Coin 614,063Coin 818,750Coin 1,023,438Coin
Mythical Quality 1,228,125Coin 1,637,500Coin 2,046,875Coin 1,535,156Coin 2,046,875Coin 2,558,594Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
13,453 Xp Rating 16,816 Xp Rating 26,906 Xp Rating 40,359 Xp Rating 67,265 Xp Rating 134,530 Xp Rating 336,325 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+625 Power Rating +688 Power Rating +750 Power Rating +813 Power Rating +938 Power Rating +1,250 Power Rating +3,125 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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