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Hats Silver Crown

Silver Crown[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
180 0 450 0 180 0 0 450 0 180 0


Stages of Construction[]

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 21 Steel 10
Wood 0 Hardwood 0
Leather 85 Fabric 38
Herbs 0 Oil 0
Mana 5 Jewel 0
Frozen Core 2

Good Noble Tiara

2
7 Time Decreased -25%
Iron 147 Steel 70
Wood 0 Hardwood 0
Leather 595 Fabric 266
Herbs 0 Oil 0
Mana 35 Jewel 0
Frozen Core 14

Good Noble Tiara

14


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 21 Steel 10
Wood 0 Hardwood 0
Leather 85 Fabric 38
Herbs 0 Oil 0
Mana 5 Jewel 0
Frozen Core 2

Good Noble Tiara

2
14 Efficiency Increased: -17 Leather
Iron 147 Steel 70
Wood 0 Hardwood 0
Leather 595 Fabric 266
Herbs 0 Oil 0
Mana 35 Jewel 0
Frozen Core 14

Good Noble Tiara

14


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 21 Steel 10
Wood 0 Hardwood 0
Leather 68 Fabric 38
Herbs 0 Oil 0
Mana 5 Jewel 0
Frozen Core 2

Good Noble Tiara

2
24 Efficiency Increased: -1 Frozen Core
Iron 210 Steel 100
Wood 0 Hardwood 0
Leather 680 Fabric 380
Herbs 0 Oil 0
Mana 50 Jewel 0
Frozen Core 20

Good Noble Tiara

20


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 21 Steel 10
Wood 0 Hardwood 0
Leather 68 Fabric 38
Herbs 0 Oil 0
Mana 5 Jewel 0
Frozen Core 1

Good Noble Tiara

2
42 Blueprint Unlocked: Elven Coif
Iron 378 Steel 180
Wood 0 Hardwood 0
Leather 1,224 Fabric 684
Herbs 0 Oil 0
Mana 90 Jewel 0
Frozen Core 18

Good Noble Tiara

36


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 21 Steel 10
Wood 0 Hardwood 0
Leather 68 Fabric 38
Herbs 0 Oil 0
Mana 5 Jewel 0
Frozen Core 1

Good Noble Tiara

2
70 Price Increase +25%
Iron 588 Steel 280
Wood 0 Hardwood 0
Leather 1,904 Fabric 1,064
Herbs 0 Oil 0
Mana 140 Jewel 0
Frozen Core 28

Good Noble Tiara

56


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 1,470 Steel 700
Wood 0 Hardwood 0
Leather 4,998 Fabric 2,660
Herbs 0 Oil 0
Mana 350 Jewel 0


Total components needed to fully master the item:
Frozen Core 94

Good Noble Tiara

140


Used In[]

Pre-Craft For:
Recipe Quality Amount
Golden Crown Coin 1
Snake Headdress Flawless Quality 3
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 180 18m 3m36s 1m48s 54s 22s 11s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 450 45m 9m 4m30s 2m15s 54s 27s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 180 18m 3m36s 1m48s 54s 22s 11s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 450 45m 9m 4m30s 2m15s 54s 27s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 180 18m 3m36s 1m48s 54s 22s 11s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 2h24m 28m48s 14m24s 7m12s 2m53s 1m26s
TimePiece-25PercentTime: 1h48m 21m36s 10m48s 5m24s 2m10s 1m5s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 28,500Coin 38,000Coin 47,500Coin 35,625Coin 47,500Coin 59,375Coin
Good Quality 35,625Coin 47,500Coin 59,375Coin 44,531Coin 59,375Coin 74,219Coin
Coin 57,000Coin 76,000Coin 95,000Coin 71,250Coin 95,000Coin 118,750Coin
Flawless Quality 85,500Coin 114,000Coin 142,500Coin 106,875Coin 142,500Coin 178,125Coin
Epic Quality 142,500Coin 190,000Coin 237,500Coin 178,125Coin 237,500Coin 296,875Coin
Legendary Quality 285,000Coin 380,000Coin 475,000Coin 356,250Coin 475,000Coin 593,750Coin
Mythical Quality 712,500Coin 950,000Coin 1,187,500Coin 890,625Coin 1,187,500Coin 1,484,375Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
10,146 Xp Rating 12,683 Xp Rating 20,292 Xp Rating 30,438 Xp Rating 50,730 Xp Rating 101,460 Xp Rating 253,650 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+525 Power Rating +578 Power Rating +630 Power Rating +683 Power Rating +788 Power Rating +1,050 Power Rating +2,625 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
23 Gems 37 Gems 55 Gems 92 Gems


Level 21 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

13m20s Time Rating 31m43s Time Rating 52m39s Time Rating 1h15m25s Time Rating 1h39m41s Time Rating 2h5m12s Time Rating



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