All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
110
60
220
0
0
0
36
27
1
3
N/A
0
N/A
0
6
0
0
660
360
1,320
0
0
0
216
162
6
18
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
110
60
220
0
0
0
36
27
1
3
N/A
0
N/A
0
6
0
0
660
360
1,320
0
0
0
216
162
6
18
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
110
60
110
0
0
0
36
27
1
3
N/A
0
N/A
0
10
0
0
1,100
600
1,100
0
0
0
360
270
10
30
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
110
60
110
0
0
0
36
27
1
2
N/A
0
N/A
0
16
0
0
1,760
960
1,760
0
0
0
576
432
16
32
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
110
60
110
0
0
0
36
27
1
2
N/A
0
N/A
0
22
0
0
2,420
1,320
2,420
0
0
0
792
594
22
44
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
6,600
3,600
7,920
0
0
0
2,160
1,620
Total components needed to fully master the item:
60
142
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
1,612,500
2,150,000
2,687,500
2,418,750
3,225,000
4,031,250
2,015,625
2,687,500
3,359,375
3,023,438
4,031,250
5,039,063
3,225,000
4,300,000
5,375,000
4,837,500
6,450,000
8,062,500
4,837,500
6,450,000
8,062,500
7,256,250
9,675,000
12,093,750
8,062,500
10,750,000
13,437,500
12,093,750
16,125,000
20,156,250
16,125,000
21,500,000
26,875,000
24,187,500
32,250,000
40,312,500
40,312,500
53,750,000
67,187,500
60,468,750
80,625,000
100,781,250
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
882,804
1,103,505
1,765,608
2,648,412
4,414,020
8,828,040
22,070,100
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,450
+1,595
+1,740
+1,885
+2,175
+2,900
+7,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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148
242
363
604
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.