All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
60
220
120
0
0
0
0
27
0
2
2
6
0
360
1,320
720
0
0
0
0
162
0
12
12
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
60
220
120
0
0
0
0
27
0
2
2
12
0
360
1,320
720
0
0
0
0
162
0
12
12
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
60
110
120
0
0
0
0
27
0
2
2
22
0
600
1,100
1,200
0
0
0
0
270
0
20
20
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
60
110
120
0
0
0
0
27
0
1
2
38
0
960
1,760
1,920
0
0
0
0
432
0
16
32
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
60
110
120
0
0
0
0
27
0
1
2
60
0
1,320
2,420
2,640
0
0
0
0
594
0
22
44
Item Mastery Cost[]
Total resources needed to fully master the item:
0
3,600
7,920
7,200
0
0
0
0
1,620
0
Total components needed to fully master the item:
82
120
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
4100
6h50m
1h22m
41m
20m30s
8m12s
4m6s
5000
8h20m
1h40m
50m
25m
10m
5m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
2100
3h30m
42m
21m
10m30s
4m12s
2m6s
5000
8h20m
1h40m
50m
25m
10m
5m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
2100
3h30m
42m
21m
10m30s
4m12s
2m6s
0
1s
1s
1s
1s
1s
1s
Time:
1d6h30m
6h6m
3h3m
1h31m30s
36m36s
18m18s
Time:
22h52m30s
4h34m30s
2h17m15s
1h8m38s
27m27s
13m44s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
975,000
1,300,000
1,625,000
1,462,500
1,950,000
2,437,500
1,218,750
1,625,000
2,031,250
1,828,125
2,437,500
3,046,875
1,950,000
2,600,000
3,250,000
2,925,000
3,900,000
4,875,000
2,925,000
3,900,000
4,875,000
4,387,500
5,850,000
7,312,500
4,875,000
6,500,000
8,125,000
7,312,500
9,750,000
12,187,500
9,750,000
13,000,000
16,250,000
14,625,000
19,500,000
24,375,000
24,375,000
32,500,000
40,625,000
36,562,500
48,750,000
60,937,500
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
533,789
667,236
1,067,578
1,601,367
2,668,945
5,337,890
13,344,725
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,750
+1,925
+2,100
+2,275
+2,625
+3,500
+8,750
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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131
210
315
525
Level 38 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.