All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
101,250
135,000
168,750
126,563
168,750
210,938
126,563
168,750
210,938
158,203
210,938
263,672
202,500
270,000
337,500
253,125
337,500
421,875
303,750
405,000
506,250
379,688
506,250
632,813
506,250
675,000
843,750
632,813
843,750
1,054,688
1,012,500
1,350,000
1,687,500
1,265,625
1,687,500
2,109,375
2,531,250
3,375,000
4,218,750
3,164,063
4,218,750
5,273,438
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
36,036
45,045
72,072
108,108
180,180
360,360
900,900
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+800
+880
+960
+1,040
+1,200
+1,600
+4,000
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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40
65
98
163
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.