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Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Shields Skeleton Shield

Skeleton Shield[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 1,100 0 0 0 0 900 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 105 Hardwood 55
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 9 Jewel 0
Royal Bone 2
N/A 0
8 Time Decreased -25%
Iron 0 Steel 0
Wood 840 Hardwood 440
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 72 Jewel 0
Royal Bone 16
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 105 Hardwood 55
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 9 Jewel 0
Royal Bone 2
N/A 0
16 Efficiency Increased: -21 Wood
Iron 0 Steel 0
Wood 840 Hardwood 440
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 72 Jewel 0
Royal Bone 16
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 84 Hardwood 55
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 9 Jewel 0
Royal Bone 2
N/A 0
28 Efficiency Increased: -1 Royal Bone
Iron 0 Steel 0
Wood 1,008 Hardwood 660
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 108 Jewel 0
Royal Bone 24
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 84 Hardwood 55
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 9 Jewel 0
Royal Bone 1
N/A 0
48 Blueprint Unlocked: Spiked Shield
Iron 0 Steel 0
Wood 1,764 Hardwood 1,155
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 189 Jewel 0
Royal Bone 21
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 84 Hardwood 55
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 9 Jewel 0
Royal Bone 1
N/A 0
80 Time Decreased -25%
Iron 0 Steel 0
Wood 2,688 Hardwood 1,760
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 288 Jewel 0
Royal Bone 32
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 7,056 Hardwood 4,400
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 720 Jewel 0


Total components needed to fully master the item:
Royal Bone 108 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Dragon Skull Flawless Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 1100 1h50m 22m 11m 5m30s 2m12s 1m6s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 900 1h30m 18m 9m 4m30s 1m48s 54s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 3h20m 40m 20m 10m 4m 2m
TimePiece-25PercentTime: 2h30m 30m 15m 7m30s 3m 1m30s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 29,625Coin 39,500Coin 49,375Coin 37,031Coin 49,375Coin 61,719Coin
Good Quality 37,031Coin 49,375Coin 61,719Coin 46,289Coin 61,719Coin 77,148Coin
Coin 59,250Coin 79,000Coin 98,750Coin 74,063Coin 98,750Coin 123,438Coin
Flawless Quality 88,875Coin 118,500Coin 148,125Coin 111,094Coin 148,125Coin 185,156Coin
Epic Quality 148,125Coin 197,500Coin 246,875Coin 185,156Coin 246,875Coin 308,594Coin
Legendary Quality 296,250Coin 395,000Coin 493,750Coin 370,313Coin 493,750Coin 617,188Coin
Mythical Quality 740,625Coin 987,500Coin 1,234,375Coin 925,781Coin 1,234,375Coin 1,542,969Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
10,545 Xp Rating 13,181 Xp Rating 21,090 Xp Rating 31,635 Xp Rating 52,725 Xp Rating 105,450 Xp Rating 263,625 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+650 Power Rating +715 Power Rating +780 Power Rating +845 Power Rating +975 Power Rating +1,300 Power Rating +3,250 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
23 Gems 37 Gems 56 Gems 93 Gems


Level 25 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

20m Time Rating 47m34s Time Rating 1h18m58s Time Rating 1h53m8s Time Rating 2h29m32s Time Rating 3h7m49s Time Rating



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