All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
105
55
0
0
0
28
0
0
2
N/A
0
N/A
0
N/A
0
9
0
0
945
495
0
0
0
252
0
0
18
N/A
0
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
105
55
0
0
0
28
0
0
2
N/A
0
N/A
0
N/A
0
9
0
0
945
495
0
0
0
252
0
0
18
N/A
0
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
84
55
0
0
0
28
0
0
2
N/A
0
N/A
0
N/A
0
12
0
0
1,008
660
0
0
0
336
0
0
24
N/A
0
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
84
55
0
0
0
28
0
0
1
N/A
0
N/A
0
N/A
0
20
0
0
1,680
1,100
0
0
0
560
0
0
20
N/A
0
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
84
55
0
0
0
28
0
0
1
N/A
0
N/A
0
N/A
0
30
0
0
2,520
1,650
0
0
0
840
0
0
30
N/A
0
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
7,098
4,400
0
0
0
1,840
0
0
Total components needed to fully master the item:
110
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
55,500
74,000
92,500
69,375
92,500
115,625
69,375
92,500
115,625
86,719
115,625
144,531
111,000
148,000
185,000
138,750
185,000
231,250
166,500
222,000
277,500
208,125
277,500
346,875
277,500
370,000
462,500
346,875
462,500
578,125
555,000
740,000
925,000
693,750
925,000
1,156,250
1,387,500
1,850,000
2,312,500
1,734,375
2,312,500
2,890,625
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
15,197
18,996
30,394
45,591
75,985
151,970
379,925
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+800
+880
+960
+1,040
+1,200
+1,600
+4,000
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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31
51
76
126
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.