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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Bows Silent Arbalest

Silent Arbalest[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 1,100 0 0 0 1,100 0 1,000 0 0 430


Stages of Construction[]

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 105 Hardwood 55
Leather 0 Fabric 0
Herbs 0 Oil 28
Mana 0 Jewel 0
Silver Steel 2
N/A 0
N/A 0
N/A 0
9 Time Decreased -25%
Iron 0 Steel 0
Wood 945 Hardwood 495
Leather 0 Fabric 0
Herbs 0 Oil 252
Mana 0 Jewel 0
Silver Steel 18
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 105 Hardwood 55
Leather 0 Fabric 0
Herbs 0 Oil 28
Mana 0 Jewel 0
Silver Steel 2
N/A 0
N/A 0
N/A 0
9 Efficiency Increased: -21 Wood
Iron 0 Steel 0
Wood 945 Hardwood 495
Leather 0 Fabric 0
Herbs 0 Oil 252
Mana 0 Jewel 0
Silver Steel 18
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 84 Hardwood 55
Leather 0 Fabric 0
Herbs 0 Oil 28
Mana 0 Jewel 0
Silver Steel 2
N/A 0
N/A 0
N/A 0
12 Efficiency Increased: -1 Silver Steel
Iron 0 Steel 0
Wood 1,008 Hardwood 660
Leather 0 Fabric 0
Herbs 0 Oil 336
Mana 0 Jewel 0
Silver Steel 24
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 84 Hardwood 55
Leather 0 Fabric 0
Herbs 0 Oil 28
Mana 0 Jewel 0
Silver Steel 1
N/A 0
N/A 0
N/A 0
20 Blueprint Unlocked: Wind Striker
Iron 0 Steel 0
Wood 1,680 Hardwood 1,100
Leather 0 Fabric 0
Herbs 0 Oil 560
Mana 0 Jewel 0
Silver Steel 20
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 84 Hardwood 55
Leather 0 Fabric 0
Herbs 0 Oil 28
Mana 0 Jewel 0
Silver Steel 1
N/A 0
N/A 0
N/A 0
30 Price Increase +25%
Iron 0 Steel 0
Wood 2,520 Hardwood 1,650
Leather 0 Fabric 0
Herbs 0 Oil 840
Mana 0 Jewel 0
Silver Steel 30
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 7,098 Hardwood 4,400
Leather 0 Fabric 0
Herbs 0 Oil 1,840
Mana 0 Jewel 0


Total components needed to fully master the item:
Silver Steel 110 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 21,780s / 363m Time Rating 16,335s / 272m Time Rating
50 4,356s / 73m Time Rating 3,267s / 54m Time Rating
100 2,178s / 36m Time Rating 1,634s / 27m Time Rating
500 436s / 7m Time Rating 327s / 5m Time Rating
1,000 218s / 4m Time Rating 163s / 3m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 55,500Coin 74,000Coin 92,500Coin 69,375Coin 92,500Coin 115,625Coin
Good Quality 69,375Coin 92,500Coin 115,625Coin 86,719Coin 115,625Coin 144,531Coin
Coin 111,000Coin 148,000Coin 185,000Coin 138,750Coin 185,000Coin 231,250Coin
Flawless Quality 166,500Coin 222,000Coin 277,500Coin 208,125Coin 277,500Coin 346,875Coin
Epic Quality 277,500Coin 370,000Coin 462,500Coin 346,875Coin 462,500Coin 578,125Coin
Legendary Quality 555,000Coin 740,000Coin 925,000Coin 693,750Coin 925,000Coin 1,156,250Coin
Mythical Quality 1,387,500Coin 1,850,000Coin 2,312,500Coin 1,734,375Coin 2,312,500Coin 2,890,625Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
15,197 Xp Rating 18,996 Xp Rating 30,394 Xp Rating 45,591 Xp Rating 75,985 Xp Rating 151,970 Xp Rating 379,925 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+800 Power Rating +880 Power Rating +960 Power Rating +1,040 Power Rating +1,200 Power Rating +1,600 Power Rating +4,000 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
31 Gems 51 Gems 76 Gems 126 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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