All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
405
162
0
0
0
45
53
70
1
2
5
0
0
2,025
810
0
0
0
225
265
350
5
10
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
405
162
0
0
0
45
53
70
1
2
10
0
0
2,025
810
0
0
0
225
265
350
5
10
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
202
162
0
0
0
45
53
70
1
2
18
0
0
1,616
1,296
0
0
0
360
424
560
8
16
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
202
162
0
0
0
45
53
70
1
1
30
0
0
2,424
1,944
0
0
0
540
636
840
12
12
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
202
162
0
0
0
45
53
70
1
1
50
0
0
4,040
3,240
0
0
0
900
1,060
1,400
20
20
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
12,130
8,100
0
0
0
2,250
2,650
3,500
Total components needed to fully master the item:
50
68
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
18000
1d6h
6h
3h
1h30m
36m
18m
0
1s
1s
1s
1s
1s
1s
7000
11h40m
2h20m
1h10m
35m
14m
7m
7000
11h40m
2h20m
1h10m
35m
14m
7m
15000
1d1h
5h
2h30m
1h15m
30m
15m
0
1s
1s
1s
1s
1s
1s
7000
11h40m
2h20m
1h10m
35m
14m
7m
7000
11h40m
2h20m
1h10m
35m
14m
7m
7000
11h40m
2h20m
1h10m
35m
14m
7m
0
1s
1s
1s
1s
1s
1s
Time:
4d17h20m
22h40m
11h20m
5h40m
2h16m
1h8m
Time:
3d13h
17h
8h30m
4h15m
1h42m
51m
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
4,762,500
6,350,000
7,937,500
7,143,750
9,525,000
11,906,250
5,953,125
7,937,500
9,921,875
8,929,688
11,906,250
14,882,813
9,525,000
12,700,000
15,875,000
14,287,500
19,050,000
23,812,500
14,287,500
19,050,000
23,812,500
21,431,250
28,575,000
35,718,750
23,812,500
31,750,000
39,687,500
35,718,750
47,625,000
59,531,250
47,625,000
63,500,000
79,375,000
71,437,500
95,250,000
119,062,500
119,062,500
158,750,000
198,437,500
178,593,750
238,125,000
297,656,250
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
2,066,204
2,582,755
4,132,408
6,198,612
10,331,020
20,662,040
51,655,100
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+2,400
+2,640
+2,880
+3,120
+3,600
+4,800
+12,000
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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236
378
567
945
Level 48 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.