All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
46,875
62,500
78,125
58,594
78,125
97,656
58,594
78,125
97,656
73,242
97,656
122,070
93,750
125,000
156,250
117,188
156,250
195,313
140,625
187,500
234,375
175,781
234,375
292,969
234,375
312,500
390,625
292,969
390,625
488,281
468,750
625,000
781,250
585,938
781,250
976,563
1,171,875
1,562,500
1,953,125
1,464,844
1,953,125
2,441,406
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
20,534
25,668
41,068
61,602
102,670
205,340
513,350
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,050
+1,155
+1,260
+1,365
+1,575
+2,100
+5,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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28
46
69
114
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.