All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
32,625
43,500
54,375
40,781
54,375
67,969
40,781
54,375
67,969
50,977
67,969
84,961
65,250
87,000
108,750
81,563
108,750
135,938
97,875
130,500
163,125
122,344
163,125
203,906
163,125
217,500
271,875
203,906
271,875
339,844
326,250
435,000
543,750
407,813
543,750
679,688
815,625
1,087,500
1,359,375
1,019,531
1,359,375
1,699,219
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
11,613
14,516
23,226
34,839
58,065
116,130
290,325
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+925
+1,018
+1,110
+1,203
+1,388
+1,850
+4,625
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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23
38
56
94
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.