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Maces Maul

Maul[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 8 0 0 0 6 0 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 7 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
3 Price Increase +25%
Iron 0 Steel 0
Wood 21 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 7 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
6 Blueprint Unlocked: Sledgehammer
Iron 0 Steel 0
Wood 21 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 7 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Wood
Iron 0 Steel 0
Wood 28 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 6 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
18 Efficiency Increased: -1 Wood
Iron 0 Steel 0
Wood 48 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 5 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
30 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 60 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 118 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
N/A 0 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Battle Mace Normal Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 8 48s 10s 5s 2s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 6 36s 7s 4s 2s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 1m24s 17s 8s 5s 5s 5s
TimePiece-25PercentTime: 1m3s 13s 6s 5s 5s 5s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 71Coin 95Coin 119Coin 89Coin 119Coin 148Coin
Good Quality 89Coin 119Coin 148Coin 111Coin 148Coin 186Coin
Coin 143Coin 190Coin 238Coin 178Coin 238Coin 297Coin
Flawless Quality 214Coin 285Coin 356Coin 267Coin 356Coin 445Coin
Epic Quality 356Coin 475Coin 594Coin 445Coin 594Coin 742Coin
Legendary Quality 713Coin 950Coin 1,188Coin 891Coin 1,188Coin 1,484Coin
Mythical Quality 1,781Coin 2,375Coin 2,969Coin 2,227Coin 2,969Coin 3,711Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
20 Xp Rating 25 Xp Rating 40 Xp Rating 60 Xp Rating 100 Xp Rating 200 Xp Rating 500 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+68 Power Rating +75 Power Rating +82 Power Rating +88 Power Rating +102 Power Rating +136 Power Rating +340 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 4 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

30s Time Rating 1m11s Time Rating 1m58s Time Rating 2m50s Time Rating 3m44s Time Rating 4m42s Time Rating



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