All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
0
0
0
0
0
0
Total components needed to fully master the item:
N/A
0
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
9,750,000
13,000,000
16,250,000
14,625,000
19,500,000
24,375,000
12,187,500
16,250,000
20,312,500
18,281,250
24,375,000
30,468,750
19,500,000
26,000,000
32,500,000
29,250,000
39,000,000
48,750,000
29,250,000
39,000,000
48,750,000
43,875,000
58,500,000
73,125,000
48,750,000
65,000,000
81,250,000
73,125,000
97,500,000
121,875,000
97,500,000
130,000,000
162,500,000
146,250,000
195,000,000
243,750,000
243,750,000
325,000,000
406,250,000
365,625,000
487,500,000
609,375,000
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
4,583,597
5,729,496
9,167,194
13,750,791
22,917,985
45,835,970
114,589,925
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+3,025
+3,328
+3,630
+3,933
+4,538
+6,050
+15,125
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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0
0
0
0
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.