All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
50
14
0
0
0
0
0
0
4
10
N/A
0
N/A
0
6
0
0
300
84
0
0
0
0
0
0
24
60
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
50
14
0
0
0
0
0
0
4
6
N/A
0
N/A
0
6
0
0
300
84
0
0
0
0
0
0
24
36
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
50
14
0
0
0
0
0
0
4
6
N/A
0
N/A
0
10
0
0
500
140
0
0
0
0
0
0
40
60
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
50
14
0
0
0
0
0
0
2
6
N/A
0
N/A
0
16
0
0
800
224
0
0
0
0
0
0
32
96
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
50
14
0
0
0
0
0
0
2
6
N/A
0
N/A
0
22
0
0
1,100
308
0
0
0
0
0
0
44
132
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
3,000
840
0
0
0
0
0
0
Total components needed to fully master the item:
164
384
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: To use this template, use the Skills Calculator for a skill cap of 10. This template uses seconds! Do not put in minutes (it auto converts)!
Base Craft Time
Worker Skills
Craft Time
10
1,620s / 27m
50
324s / 5m
100
162s / 3m
500
32s / 1m
1,000
16s / 0m
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
9,375
12,500
15,625
14,063
18,750
23,438
11,719
15,625
19,531
17,578
23,438
29,297
18,750
25,000
31,250
28,125
37,500
46,875
28,125
37,500
46,875
42,188
56,250
70,313
46,875
62,500
78,125
70,313
93,750
117,188
93,750
125,000
156,250
140,625
187,500
234,375
234,375
312,500
390,625
351,563
468,750
585,938
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
4,238
5,298
8,476
12,714
21,190
42,380
105,950
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+600
+660
+720
+780
+900
+1,200
+3,000
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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19
31
47
78
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.