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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Pendants Protection Pendant

Protection Pendant[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 26 46 0 0 0 0 65 65 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 11 Hardwood 0
Leather 16 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 0 Steel 0
Wood 44 Hardwood 0
Leather 64 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 8
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 11 Hardwood 0
Leather 16 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
N/A 0
N/A 0
4 Blueprint Unlocked: Luna Charm
Iron 0 Steel 0
Wood 44 Hardwood 0
Leather 64 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 8
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 11 Hardwood 0
Leather 16 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -2 Wood
Iron 0 Steel 0
Wood 66 Hardwood 0
Leather 96 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 12
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 9 Hardwood 0
Leather 16 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Elven Dew
Iron 0 Steel 0
Wood 90 Hardwood 0
Leather 160 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 20
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 9 Hardwood 0
Leather 16 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 1
N/A 0
N/A 0
N/A 0
16 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 144 Hardwood 0
Leather 256 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 16
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 388 Hardwood 0
Leather 640 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Elven Dew 16 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 985Coin 1,313Coin 1,641Coin 1,231Coin 1,641Coin 2,052Coin
Good Quality 1,231Coin 1,641Coin 2,052Coin 1,539Coin 2,052Coin 2,564Coin
Coin 1,970Coin 2,626Coin 3,283Coin 2,462Coin 3,283Coin 4,103Coin
Flawless Quality 2,954Coin 3,939Coin 4,924Coin 3,693Coin 4,924Coin 6,155Coin
Epic Quality 4,924Coin 6,565Coin 8,206Coin 6,155Coin 8,206Coin 10,258Coin
Legendary Quality 9,848Coin 13,130Coin 16,413Coin 12,309Coin 16,413Coin 20,516Coin
Mythical Quality 24,619Coin 32,825Coin 41,031Coin 30,773Coin 41,031Coin 51,289Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
257 Xp Rating 321 Xp Rating 514 Xp Rating 771 Xp Rating 1,285 Xp Rating 2,570 Xp Rating 6,425 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+140 Power Rating +154 Power Rating +168 Power Rating +182 Power Rating +210 Power Rating +280 Power Rating +700 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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