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Remedies Colored Powder

Colored Powder[]

  • Unlocked By: Wooden Chest OR 5 Blueprint Fragments (Right Line)
  • Blueprint Rarity: Uncommon
  • Item Level 8
  • Base Power: +175 Power Rating
  • Item Ability: Energetic I


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 0 48 0 0 0 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 21 Oil 0
Mana 0 Jewel 0
Rainbow Dust 1

Health_Vial

3
4 Price Increase +50%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 84 Oil 0
Mana 0 Jewel 0
Rainbow Dust 4

Health_Vial

12


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 21 Oil 0
Mana 0 Jewel 0
Rainbow Dust 1

Health_Vial

3
8 Efficiency Increased: -11 Herbs
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 84 Oil 0
Mana 0 Jewel 0
Rainbow Dust 4

Health_Vial

12


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 10 Oil 0
Mana 0 Jewel 0
Rainbow Dust 1

Health_Vial

3
14 Efficiency Increased: -1 Health Vial
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 60 Oil 0
Mana 0 Jewel 0
Rainbow Dust 6

Health_Vial

18


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 10 Oil 0
Mana 0 Jewel 0
Rainbow Dust 1

Health_Vial

2
24 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 100 Oil 0
Mana 0 Jewel 0
Rainbow Dust 10

Health_Vial

20


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 10 Oil 0
Mana 0 Jewel 0
Rainbow Dust 1

Health_Vial

2
40 Ability Unlocked: Energetic 1 / Flawless
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 160 Oil 0
Mana 0 Jewel 0
Rainbow Dust 16

Health_Vial

32


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 488 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Rainbow Dust 40

Health Vial

94


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 240s / 4m Time Rating 180s / 3m Time Rating
50 48s / 1m Time Rating 36s / 1m Time Rating
100 24s / 0m Time Rating 18s / 0m Time Rating
500 5s / 0m Time Rating 4s / 0m Time Rating
1,000 2s / 0m Time Rating 2s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 2,063Coin 2,750Coin 3,438Coin 3,094Coin 4,125Coin 5,156Coin
Good Quality 2,578Coin 3,438Coin 4,297Coin 3,867Coin 5,156Coin 6,445Coin
Coin 4,125Coin 5,500Coin 6,875Coin 6,188Coin 8,250Coin 10,313Coin
Flawless Quality 6,188Coin 8,250Coin 10,313Coin 9,281Coin 12,375Coin 15,469Coin
Epic Quality 10,313Coin 13,750Coin 17,188Coin 15,469Coin 20,625Coin 25,781Coin
Legendary Quality 20,625Coin 27,500Coin 34,375Coin 30,938Coin 41,250Coin 51,563Coin
Mythical Quality 51,563Coin 68,750Coin 85,938Coin 77,344Coin 103,125Coin 128,906Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
712 Xp Rating 890 Xp Rating 1,424 Xp Rating 2,136 Xp Rating 3,560 Xp Rating 7,120 Xp Rating 17,800 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+175 Power Rating +193 Power Rating +210 Power Rating +228 Power Rating +263 Power Rating +350 Power Rating +875 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
9 Gems 15 Gems 22 Gems 37 Gems


Level 8 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

2m15s Time Rating 5m21s Time Rating 8m53s Time Rating 12m44s Time Rating 16m49s Time Rating 21m8s Time Rating



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