All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
8 16 28 48 80
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
135,000
180,000
225,000
168,750
225,000
281,250
168,750
225,000
281,250
210,938
281,250
351,563
270,000
360,000
450,000
337,500
450,000
562,500
405,000
540,000
675,000
506,250
675,000
843,750
675,000
900,000
1,125,000
843,750
1,125,000
1,406,250
1,350,000
1,800,000
2,250,000
1,687,500
2,250,000
2,812,500
3,375,000
4,500,000
5,625,000
4,218,750
5,625,000
7,031,250
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
36,963
46,204
73,926
110,889
184,815
369,630
924,075
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+775
+853
+930
+1,008
+1,163
+1,550
+3,875
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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45
74
110
184
Level 28 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.