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Equipment Navigation:
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C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Remedies Angel Dust

Angel Dust[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 0 1,100 2,200 0 0 0 0 1,700 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 130 Oil 70
Mana 12 Jewel 0
Phoenix Feather 2

Great Harp

1
N/A 0
N/A 0
8 Time Decreased -25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 1,040 Oil 560
Mana 96 Jewel 0
Phoenix Feather 16

Great Harp

8
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 130 Oil 70
Mana 12 Jewel 0
Phoenix Feather 2

Great Harp

1
N/A 0
N/A 0
8 Efficiency Increased: -26 Herbs
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 1,040 Oil 560
Mana 96 Jewel 0
Phoenix Feather 16

Great Harp

8
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 104 Oil 70
Mana 12 Jewel 0
Phoenix Feather 2

Great Harp

1
N/A 0
N/A 0
12 Efficiency Increased: -1 Phoenix Feather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 1,248 Oil 840
Mana 144 Jewel 0
Phoenix Feather 24

Great Harp

12
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 104 Oil 70
Mana 12 Jewel 0
Phoenix Feather 1

Great Harp

1
N/A 0
N/A 0
20 Blueprint Unlocked: Coldfire Dust
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 2,080 Oil 1,400
Mana 240 Jewel 0
Phoenix Feather 20

Great Harp

20
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 104 Oil 70
Mana 12 Jewel 0
Phoenix Feather 1

Great Harp

1
N/A 0
N/A 0
32 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 3,328 Oil 2,240
Mana 384 Jewel 0
Phoenix Feather 32

Great Harp

32
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 2,080 Oil 5,600
Mana 960 Jewel 0


Total components needed to fully master the item:
Phoenix Feather 108

Great Harp

80


Used In[]

Pre-Craft For:
Recipe Quality Amount
Devil Dust Flawless Quality 2
Angelic Bell Flawless Quality 2
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 82,500Coin 110,000Coin 137,500Coin 103,125Coin 137,500Coin 171,875Coin
Good Quality 103,125Coin 137,500Coin 171,875Coin 128,906Coin 171,875Coin 214,844Coin
Coin 165,000Coin 220,000Coin 275,000Coin 206,250Coin 275,000Coin 343,750Coin
Flawless Quality 247,500Coin 330,000Coin 412,500Coin 309,375Coin 412,500Coin 515,625Coin
Epic Quality 412,500Coin 550,000Coin 687,500Coin 515,625Coin 687,500Coin 859,375Coin
Legendary Quality 825,000Coin 1,100,000Coin 1,375,000Coin 1,031,250Coin 1,375,000Coin 1,718,750Coin
Mythical Quality 2,062,500Coin 2,750,000Coin 3,437,500Coin 2,578,125Coin 3,437,500Coin 4,296,875Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
29,365 Xp Rating 36,706 Xp Rating 58,730 Xp Rating 88,095 Xp Rating 146,825 Xp Rating 293,650 Xp Rating 734,125 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+775 Power Rating +853 Power Rating +930 Power Rating +1,008 Power Rating +1,163 Power Rating +1,550 Power Rating +3,875 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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