All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
50
14
0
0
0
0
0
8
2
0
2
N/A
0
6
300
84
0
0
0
0
0
48
12
0
12
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
25
14
0
0
0
0
0
8
2
0
2
N/A
0
12
150
84
0
0
0
0
0
48
12
0
12
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
25
14
0
0
0
0
0
8
2
0
2
N/A
0
22
250
140
0
0
0
0
0
80
20
0
20
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
25
14
0
0
0
0
0
8
2
0
2
N/A
0
38
400
224
0
0
0
0
0
128
32
0
32
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
25
14
0
0
0
0
0
8
2
0
1
N/A
0
60
550
308
0
0
0
0
0
176
44
0
22
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
1,650
840
0
0
0
0
0
480
120
0
Total components needed to fully master the item:
98
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
150
15m
3m
1m30s
45s
18s
9s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
140
14m
2m48s
1m24s
42s
17s
8s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
60
6m
1m12s
36s
18s
7s
4s
0
1s
1s
1s
1s
1s
1s
Time:
35m
7m
3m30s
1m45s
42s
21s
Time:
26m15s
5m15s
2m38s
1m19s
32s
16s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
8,250
11,000
13,750
12,375
16,500
20,625
10,313
13,750
17,188
15,469
20,625
25,781
16,500
22,000
27,500
24,750
33,000
41,250
24,750
33,000
41,250
37,125
49,500
61,875
41,250
55,000
68,750
61,875
82,500
103,125
82,500
110,000
137,500
123,750
165,000
206,250
206,250
275,000
343,750
309,375
412,500
515,625
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
3,108
3,885
6,216
9,324
15,540
31,080
77,700
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+500
+550
+600
+650
+750
+1,000
+2,500
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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18
30
45
75
Level 15 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.