All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
70
28
0
0
0
0
0
0
3
0
1
2
N/A
0
N/A
0
6
420
168
0
0
0
0
0
0
18
0
6
12
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
35
28
0
0
0
0
0
0
3
0
1
2
N/A
0
N/A
0
6
210
168
0
0
0
0
0
0
18
0
6
12
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
35
28
0
0
0
0
0
0
3
0
1
2
N/A
0
N/A
0
10
350
280
0
0
0
0
0
0
30
0
10
20
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
35
28
0
0
0
0
0
0
3
0
1
2
N/A
0
N/A
0
16
560
448
0
0
0
0
0
0
48
0
16
32
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
35
28
0
0
0
0
0
0
3
0
1
1
N/A
0
N/A
0
22
770
616
0
0
0
0
0
0
66
0
22
22
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
2,310
1,680
0
0
0
0
0
0
180
0
Total components needed to fully master the item:
60
98
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
16,875
22,500
28,125
25,313
33,750
42,188
21,094
28,125
35,156
31,641
42,188
52,734
33,750
45,000
56,250
50,625
67,500
84,375
50,625
67,500
84,375
75,938
101,250
126,563
84,375
112,500
140,625
126,563
168,750
210,938
168,750
225,000
281,250
253,125
337,500
421,875
421,875
562,500
703,125
632,813
843,750
1,054,688
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
7,626
9,533
15,252
22,878
38,130
76,260
190,650
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+625
+688
+750
+813
+938
+1,250
+3,125
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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0
0
0
0
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.