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Shields Fire Proof

Fire Proof[]

  • Unlocked By: Iron Chest /OR/ 22 Blueprint Fragments
  • Blueprint Rarity: Rare
  • Item Level: 18
  • Base Power: +650 Power Rating
  • Item Ability: Fireball


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
340 0 0 0 140 0 270 0 0 140 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 70 Steel 28
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 3 Jewel 0
Wyvern Wing 1

Heater Shield

2
N/A 0
N/A 0
6 Efficiency Increased: -35 Iron
Iron 420 Steel 168
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 18 Jewel 0
Wyvern Wing 6

Heater Shield

12
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 35 Steel 28
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 3 Jewel 0
Wyvern Wing 1

Heater Shield

2
N/A 0
N/A 0
6 Price Increase +50%
Iron 210 Steel 168
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 18 Jewel 0
Wyvern Wing 6

Heater Shield

12
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 35 Steel 28
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 3 Jewel 0
Wyvern Wing 1

Heater Shield

2
N/A 0
N/A 0
10 Time Decreased -25%
Iron 350 Steel 280
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 30 Jewel 0
Wyvern Wing 10

Heater Shield

20
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 35 Steel 28
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 3 Jewel 0
Wyvern Wing 1

Heater Shield

2
N/A 0
N/A 0
16 Efficiency Increased: -1 Heater Shield
Iron 560 Steel 448
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 48 Jewel 0
Wyvern Wing 16

Heater Shield

32
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 35 Steel 28
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 3 Jewel 0
Wyvern Wing 1

Heater Shield

1
N/A 0
N/A 0
22 Ability Unlocked: Fireball / Flawless
Iron 770 Steel 616
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 66 Jewel 0
Wyvern Wing 22

Heater Shield

22
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 2,310 Steel 1,680
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 180 Jewel 0


Total components needed to fully master the item:
Wyvern Wing 60

Heater Shield

98


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 5,340s / 89m Time Rating 4,005s / 67m Time Rating
50 1,068s / 18m Time Rating 801s / 13m Time Rating
100 534s / 9m Time Rating 401s / 7m Time Rating
500 107s / 2m Time Rating 80s / 1m Time Rating
1,000 53s / 1m Time Rating 40s / 1m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 16,875Coin 22,500Coin 28,125Coin 25,313Coin 33,750Coin 42,188Coin
Good Quality 21,094Coin 28,125Coin 35,156Coin 31,641Coin 42,188Coin 52,734Coin
Coin 33,750Coin 45,000Coin 56,250Coin 50,625Coin 67,500Coin 84,375Coin
Flawless Quality 50,625Coin 67,500Coin 84,375Coin 75,938Coin 101,250Coin 126,563Coin
Epic Quality 84,375Coin 112,500Coin 140,625Coin 126,563Coin 168,750Coin 210,938Coin
Legendary Quality 168,750Coin 225,000Coin 281,250Coin 253,125Coin 337,500Coin 421,875Coin
Mythical Quality 421,875Coin 562,500Coin 703,125Coin 632,813Coin 843,750Coin 1,054,688Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
7,626 Xp Rating 9,533 Xp Rating 15,252 Xp Rating 22,878 Xp Rating 38,130 Xp Rating 76,260 Xp Rating 190,650 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+625 Power Rating +688 Power Rating +750 Power Rating +813 Power Rating +938 Power Rating +1,250 Power Rating +3,125 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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