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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Shields Spiked Shield

Spiked Shield[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
1,600 0 0 0 0 0 1,300 600 600 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 120 Steel 65
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 14
Silver Steel 2
N/A 0
N/A 0
N/A 0
8 Time Decreased -25%
Iron 960 Steel 520
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 112
Silver Steel 16
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 120 Steel 65
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 14
Silver Steel 2
N/A 0
N/A 0
N/A 0
8 Efficiency Increased: -24 Iron
Iron 960 Steel 520
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 112
Silver Steel 16
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 96 Steel 65
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 14
Silver Steel 2
N/A 0
N/A 0
N/A 0
12 Efficiency Increased: -1 Silver Steel
Iron 1,152 Steel 780
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 168
Silver Steel 24
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 96 Steel 65
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 14
Silver Steel 1
N/A 0
N/A 0
N/A 0
20 Blueprint Unlocked: Ember Shield
Iron 1,920 Steel 1,300
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 280
Silver Steel 20
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 96 Steel 65
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 14
Silver Steel 1
N/A 0
N/A 0
N/A 0
32 Price Increase +25%
Iron 3,072 Steel 2,080
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 448
Silver Steel 32
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 8,064 Steel 5,200
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 1,120


Total components needed to fully master the item:
Silver Steel 108 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Hawk Shield Flawless Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 24,600s / 410m Time Rating 18,450s / 308m Time Rating
50 4,920s / 82m Time Rating 3,690s / 62m Time Rating
100 2,460s / 41m Time Rating 1,845s / 31m Time Rating
500 492s / 8m Time Rating 369s / 6m Time Rating
1,000 246s / 4m Time Rating 185s / 3m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 61,875Coin 82,500Coin 103,125Coin 77,344Coin 103,125Coin 128,906Coin
Good Quality 77,344Coin 103,125Coin 128,906Coin 96,680Coin 128,906Coin 161,133Coin
Coin 123,750Coin 165,000Coin 206,250Coin 154,688Coin 206,250Coin 257,813Coin
Flawless Quality 185,625Coin 247,500Coin 309,375Coin 232,031Coin 309,375Coin 386,719Coin
Epic Quality 309,375Coin 412,500Coin 515,625Coin 386,719Coin 515,625Coin 644,531Coin
Legendary Quality 618,750Coin 825,000Coin 1,031,250Coin 773,438Coin 1,031,250Coin 1,289,063Coin
Mythical Quality 1,546,875Coin 2,062,500Coin 2,578,125Coin 1,933,594Coin 2,578,125Coin 3,222,656Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
22,025 Xp Rating 27,531 Xp Rating 44,050 Xp Rating 66,075 Xp Rating 110,125 Xp Rating 220,250 Xp Rating 550,625 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+725 Power Rating +798 Power Rating +870 Power Rating +943 Power Rating +1,088 Power Rating +1,450 Power Rating +3,625 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
33 Gems 54 Gems 81 Gems 135 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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