All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
61,875
82,500
103,125
77,344
103,125
128,906
77,344
103,125
128,906
96,680
128,906
161,133
123,750
165,000
206,250
154,688
206,250
257,813
185,625
247,500
309,375
232,031
309,375
386,719
309,375
412,500
515,625
386,719
515,625
644,531
618,750
825,000
1,031,250
773,438
1,031,250
1,289,063
1,546,875
2,062,500
2,578,125
1,933,594
2,578,125
3,222,656
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
22,025
27,531
44,050
66,075
110,125
220,250
550,625
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+725
+798
+870
+943
+1,088
+1,450
+3,625
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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33
54
81
135
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.