All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
250
110
500
200
0
0
0
0
75
100
2
2
5
1,250
550
2,500
1,000
0
0
0
0
375
500
10
10
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
250
110
500
200
0
0
0
0
75
100
2
2
10
1,250
550
2,500
1,000
0
0
0
0
375
500
10
10
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
250
110
250
200
0
0
0
0
75
100
2
2
18
2,000
880
2,000
1,600
0
0
0
0
600
800
16
16
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
250
110
250
200
0
0
0
0
75
100
1
2
30
3,000
1,320
3,000
2,400
0
0
0
0
900
1,200
12
24
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
250
110
250
200
0
0
0
0
75
100
1
2
50
5,000
2,200
5,000
4,000
0
0
0
0
1,500
2,000
20
40
Item Mastery Cost[]
Total resources needed to fully master the item:
12,500
5,500
15,000
10,000
0
0
0
0
3,750
5,000
Total components needed to fully master the item:
68
100
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
24000
1d16h
8h
4h
2h
48m
24m
30000
2d2h
10h
5h
2h30m
1h
30m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
12000
20h
4h
2h
1h
24m
12m
30000
2d2h
10h
5h
2h30m
1h
30m
0
1s
1s
1s
1s
1s
1s
12000
20h
4h
2h
1h
24m
12m
12000
20h
4h
2h
1h
24m
12m
12000
20h
4h
2h
1h
24m
12m
0
1s
1s
1s
1s
1s
1s
Time:
9d4h
1d20h
22h
11h
4h24m
2h12m
Time:
6d21h
1d9h
16h30m
8h15m
3h18m
1h39m
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
12,600,000
16,800,000
21,000,000
18,900,000
25,200,000
31,500,000
15,750,000
21,000,000
26,250,000
23,625,000
31,500,000
39,375,000
25,200,000
33,600,000
42,000,000
37,800,000
50,400,000
63,000,000
37,800,000
50,400,000
63,000,000
56,700,000
75,600,000
94,500,000
63,000,000
84,000,000
105,000,000
94,500,000
126,000,000
157,500,000
126,000,000
168,000,000
210,000,000
189,000,000
252,000,000
315,000,000
315,000,000
420,000,000
525,000,000
472,500,000
630,000,000
787,500,000
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
5,923,417
7,404,271
11,846,834
17,770,251
29,617,085
59,234,170
148,085,425
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+3,025
+3,328
+3,630
+3,933
+4,538
+6,050
+15,125
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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336
537
806
1,344
Level 50 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.