All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
163
73
145
145
0
0
0
0
25
48
1
2
5
815
365
725
725
0
0
0
0
125
240
5
10
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
163
73
145
145
0
0
0
0
25
48
1
2
10
815
365
725
725
0
0
0
0
125
240
5
10
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
163
73
80
145
0
0
0
0
25
48
1
2
18
1,304
584
640
1,160
0
0
0
0
200
384
8
16
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
163
73
80
145
0
0
0
0
25
48
1
1
30
1,956
876
960
1,740
0
0
0
0
300
576
12
12
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
163
73
80
145
0
0
0
0
25
48
1
1
50
3,260
1,460
1,600
2,900
0
0
0
0
500
960
20
20
Item Mastery Cost[]
Total resources needed to fully master the item:
8,150
3,650
4,650
7,250
0
0
0
0
1,800
2,400
Total components needed to fully master the item:
50
68
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
13000
21h40m
4h20m
2h10m
1h5m
26m
13m
16000
1d2h40m
5h20m
2h40m
1h20m
32m
16m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
6000
10h
2h
1h
30m
12m
6m
16000
1d2h40m
5h20m
2h40m
1h20m
32m
16m
0
1s
1s
1s
1s
1s
1s
6000
10h
2h
1h
30m
12m
6m
6000
10h
2h
1h
30m
12m
6m
6000
10h
2h
1h
30m
12m
6m
0
1s
1s
1s
1s
1s
1s
Time:
4d19h
23h
11h30m
5h45m
2h18m
1h9m
Time:
3d14h15m
17h15m
8h37m30s
4h18m45s
1h43m30s
51m45s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
900,000
1,200,000
1,500,000
1,125,000
1,500,000
1,875,000
1,125,000
1,500,000
1,875,000
1,406,250
1,875,000
2,343,750
1,800,000
2,400,000
3,000,000
2,250,000
3,000,000
3,750,000
2,700,000
3,600,000
4,500,000
3,375,000
4,500,000
5,625,000
4,500,000
6,000,000
7,500,000
5,625,000
7,500,000
9,375,000
9,000,000
12,000,000
15,000,000
11,250,000
15,000,000
18,750,000
22,500,000
30,000,000
37,500,000
28,125,000
37,500,000
46,875,000
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
411,241
514,051
822,482
1,233,723
2,056,205
4,112,410
10,281,025
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,650
+1,815
+1,980
+2,145
+2,475
+3,300
+8,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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129
206
309
516
Level 43 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.